I have reinstalled my client i have tried diferent client i have even reinstalled java and still crash right after telling me logging in
Code: Description: Ticking block entity java.lang.AbstractMethodError: FLM_ItemWrench.shouldHideFacades(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/player/EntityPlayer;)Z there's some item, a wrench of a kind, right here, at the heading, that is messing up on that abstract method, something out of ender io.... as you were saying?
Probably a version mismatch. I'm looking into it...[DOUBLEPOST=1451429641,1451428730][/DOUBLEPOST]Ok, now I have some kind of idea what is wrong here, but I don't know how to fix it yet. For some reason, FunkyLocomotion dynamically generates a wrench class to support other mod's interfaces, but in this generation process, something goes wrong. As the class is not statically available, we can't just patch it directly...[DOUBLEPOST=1451430236][/DOUBLEPOST]So, I didn't discover anything in the server files, so the error does probably come from a server-client difference. I don't have the time to scan the client files right now though. (I actually don't have the pack installed right now) However, I'm 99% sure that the problematic situation is holding Funky Locomotion Wrench while looking at an enderIO conduit with facade. Could someone please verify this?
Spawned in a FunkyLocomotion Wrench. crashed the instant i did, because it went into my held-inventory slot, and i had conduits with facades in my field of vision [DOUBLEPOST=1451431951,1451430949][/DOUBLEPOST]Hrmm. Went a little bit away from my base (but still close enough for it to be loaded in memory), spawned in another wrench, and...instantly crashed again when it was in my hotbar - no conduits with facades, or much of anything except natural worldgen in my field of vision.
i did have a funky locomotion iwrench and a funky locomotion frames in my inventory when it crashed on me[DOUBLEPOST=1451439012,1451438521][/DOUBLEPOST]My plans were to build a frame quarry in the deep dark.
So, I've got some good news: I managed to find the actual issue for this problem. However, patching it might take some time, and even then we'd have to get the patch to the client side somehow, so I don't think that's feasible. As far as I know though, other mod wrenches (ie the buildcraft one) should work for funky locomotion too. Could somebody please test that? If it does work, we could just ban the item until the mod author fixes it.[DOUBLEPOST=1451474059,1451473532][/DOUBLEPOST]Github issue: Client crash with wrench and enderIO · Issue #88 · rwtema/FunkyLocomotion · GitHub If the item has no alternative, I could try to code up a fix and replace the class file in the version we provide on the MyM launcher. Otherwise, we have to wait for the mod author here.