Since Kyrwhycan'tIspellhisname has liked my post, I decided I should probably copy it to here :3 HeadHunters
Mod Suggestion: Open Modular Turrets Mod that adds automatic turrets for base defense as well as some cool building blocks and barbed fences. Mod Spotlight
it's in use on ferret, also a 1.7.10 modpack. and it works fine. worst case scenario is that it might need some tweaking.
Khrymez, we have just setup agricraft and farmingstations just like we did in the test server only now most plants, iron, gold, copper and sorts just grow to 50% then reset to 0% (growth) without completing the 100% and so the farmstatiion doesn't pick up any nuggets. can you have a look in this because it worked as a charm on the test server. else i need to change everything and go for the autonominous activator setups
i can but later on, i am building for MyM's atm can't just abandon my customer ;][DOUBLEPOST=1452375105,1452372171][/DOUBLEPOST]yep same problem in single player, if you upgraded EnderIO or AgriCraft you might want to reverse it to an older version that worked in the test server
I dont think i changed anything. since the test server. Maybe configs. Edit: Nope, none of these mods changed since the test server.
well something is conflicting and i suppose you have packages of each version you created, guess the hard way to find out is test each version since 25-12-15 and see which package is starting the conflict and maybe you can see what you did ( new mods that could create the conflict)
Im staring a new instance, and checking the config files. Give me some time. I will find a fix.[DOUBLEPOST=1452378886,1452376842][/DOUBLEPOST] Its working in single player.... except its eating the crop sticks. After it breaks the stick... is stops working.[DOUBLEPOST=1452379083][/DOUBLEPOST]Think i found a fix. I will need to add a new mod in the future
Ender IO doesn't understand cropstick so he deletes the field and places new seeds wo the cropsticks, however the seeds do no progress behond 50% then they pop to 0% as if harvested, but there is no harvest (nuggets) because the crops didn't reach 100% didn't notice either in the first place till \ghost pointed out there no nuggets are outputted/collected
I dont know why it was working on the test server. I have found that i need to add another mod to make it work right. Currently i am working on 1.2.7, but i may be a while before i release.
Try Progressive automation, AW2 or Forestry, They all works with Agricraft. Mods that allow for automated harvesting · Issue #92 · InfinityRaider/AgriCraft · GitHub