Civilization-Modpack

Discussion in 'Community Talk' started by Lawmonark, Dec 1, 2015.

  1. BookerTheGeek

    BookerTheGeek Patron Tier 3

    Messages:
    3,257
    Likes Received:
    1,097
    Local Time:
    3:24 PM
    Right after I update infinity tonight.
     
    Arcanuo likes this.
  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Messages:
    5,861
    Likes Received:
    730
    Local Time:
    4:24 PM
    Don't you have your own pack to be worrying about? ;)
     
  3. BookerTheGeek

    BookerTheGeek Patron Tier 3

    Messages:
    3,257
    Likes Received:
    1,097
    Local Time:
    3:24 PM
    Im working on it. You'll like it chugga, Right up your alley.
     
  4. julio1237878

    julio1237878 Game enthusiastic

    Messages:
    1,024
    Likes Received:
    144
    Local Time:
    1:24 PM
    for the love of god Booker plz make it interesting :p
     
  5. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Messages:
    5,861
    Likes Received:
    730
    Local Time:
    4:24 PM
    Heh, it is afaik, Back to basics..... ;)
     
    julio1237878 likes this.
  6. Asapps

    Asapps Well-Known Member

    Messages:
    416
    Likes Received:
    51
    Local Time:
    4:24 PM
    Everyone's getting some pretty big lag spikes on the server. Tps is at 20 though. Could you check out what's up with it?
     
  7. Recoil101

    Recoil101 Well-Known Member

    Messages:
    49
    Likes Received:
    11
    Local Time:
    9:24 PM
    Fairly new to civ and trying to understand the changes between here and other servers, key one seems to be /home being off. I've read up on Refined Relocation's player transporter and that looks great, but still a bit of a way away from the resources to implement it. Has anyone any tips they might care to share? eg I have my basic base set up, and am looking to venture into the farmworld, this would require /spawn followed by leaping headfirst into the farmworld random teleport. It's the getting home part I'm trying to work out, is it simply a matter of /spawn followed by a long walk?
     
  8. The_Icy_One

    The_Icy_One Procrastinates by doing work

    Messages:
    1,044
    Likes Received:
    210
    Local Time:
    9:24 PM
    You could use Silent's Gem's teleporter and return home charms, or the Ender Cellphone.
     
  9. Arcanuo

    Arcanuo Old School Poster

    Messages:
    424
    Likes Received:
    160
    Local Time:
    4:24 PM
    Building on Icys teleportation suggestions, witchery a ruby red slippers are a more endgame solution. Within three hours of gameplay you should be able to build a meksnism portal and s portable teleporter as well.
     
  10. Recoil101

    Recoil101 Well-Known Member

    Messages:
    49
    Likes Received:
    11
    Local Time:
    9:24 PM
    wow, so many new things (well.. new to me!) to learn. Thanks Icy and Arcanuo! Time to do some research....
     
  11. The_Icy_One

    The_Icy_One Procrastinates by doing work

    Messages:
    1,044
    Likes Received:
    210
    Local Time:
    9:24 PM
    Please note that if you actually are Icy, you should multiply all of these suggested times by about 100x
     
  12. Arcanuo

    Arcanuo Old School Poster

    Messages:
    424
    Likes Received:
    160
    Local Time:
    4:24 PM
    Botania also has a pendant that allows you to travel home. Blood magic has a portal and Thaumcraft + add ins add many forms of teleportation.
     
  13. BookerTheGeek

    BookerTheGeek Patron Tier 3

    Messages:
    3,257
    Likes Received:
    1,097
    Local Time:
    3:24 PM
    As of last night, I was asked to take over civ. Please take a min to remove read the rules, and their is instructions at the bottom of them for suggestions or feedback or clarification. This thread will remain open for general conversation but change requests to the pack / rules need to be posted their.

    Please remember this is a community driven modpack. All input will be considered.

    New rules are here
     
  14. MoltairTremox

    MoltairTremox Well-Known Member

    Messages:
    102
    Likes Received:
    17
    Local Time:
    3:24 PM
    I know there is a lot of rules involving people getting killed, but what about other people that cannot get killed. A.K.A.= constant visits of someone who wants to kill you yet he gets killed, but keeps going to your base and tries to kill (when its not posible) over and over again whenever he logs in.
     
  15. Rubijox

    Rubijox Well-Known Member

    Messages:
    548
    Likes Received:
    45
    Local Time:
    4:24 PM
    you could trap him in obsidian, since he died he probably doesnt have a pick or anything
     
  16. MoltairTremox

    MoltairTremox Well-Known Member

    Messages:
    102
    Likes Received:
    17
    Local Time:
    3:24 PM
    not when he got everything soulbound, so he have nothing to lose, however its very annoying[DOUBLEPOST=1453753248,1453753152][/DOUBLEPOST]maybe something like ~dying 5 times in a row in someones elses claim makes you lose 1 random item even if soulbound(does not apply if its a teammate)[DOUBLEPOST=1453753295][/DOUBLEPOST]of course its simply an idea, but you get my point, as theres comes the time when you have everything soulbound
     
  17. Rubijox

    Rubijox Well-Known Member

    Messages:
    548
    Likes Received:
    45
    Local Time:
    4:24 PM
    then make your base inaccessible to him.
    but the point of soulbound is to not loose your stuff, so i doupt that will be taken in consideration
     
    BookerTheGeek likes this.
  18. MoltairTremox

    MoltairTremox Well-Known Member

    Messages:
    102
    Likes Received:
    17
    Local Time:
    3:24 PM
    exactly, in that way it will make those players think twice about trying so many times, also, my base is inaccesible enough, but somehow it keeps happening
     
  19. The_Icy_One

    The_Icy_One Procrastinates by doing work

    Messages:
    1,044
    Likes Received:
    210
    Local Time:
    9:24 PM
    Witchery allows you to disarm them at least, or knock their armour off if you become a werewolf.
     
    BookerTheGeek likes this.
  20. Arcanuo

    Arcanuo Old School Poster

    Messages:
    424
    Likes Received:
    160
    Local Time:
    4:24 PM
    Several items allow disarming, Witchery has a mid/late game spell which allows disarming. Werewolf also does and I believe there's the enchants Disarming I and Disarming II.
     

Share This Page