Everyone's getting some pretty big lag spikes on the server. Tps is at 20 though. Could you check out what's up with it?
Fairly new to civ and trying to understand the changes between here and other servers, key one seems to be /home being off. I've read up on Refined Relocation's player transporter and that looks great, but still a bit of a way away from the resources to implement it. Has anyone any tips they might care to share? eg I have my basic base set up, and am looking to venture into the farmworld, this would require /spawn followed by leaping headfirst into the farmworld random teleport. It's the getting home part I'm trying to work out, is it simply a matter of /spawn followed by a long walk?
Building on Icys teleportation suggestions, witchery a ruby red slippers are a more endgame solution. Within three hours of gameplay you should be able to build a meksnism portal and s portable teleporter as well.
wow, so many new things (well.. new to me!) to learn. Thanks Icy and Arcanuo! Time to do some research....
Please note that if you actually are Icy, you should multiply all of these suggested times by about 100x
Botania also has a pendant that allows you to travel home. Blood magic has a portal and Thaumcraft + add ins add many forms of teleportation.
As of last night, I was asked to take over civ. Please take a min to remove read the rules, and their is instructions at the bottom of them for suggestions or feedback or clarification. This thread will remain open for general conversation but change requests to the pack / rules need to be posted their. Please remember this is a community driven modpack. All input will be considered. New rules are here
I know there is a lot of rules involving people getting killed, but what about other people that cannot get killed. A.K.A.= constant visits of someone who wants to kill you yet he gets killed, but keeps going to your base and tries to kill (when its not posible) over and over again whenever he logs in.
not when he got everything soulbound, so he have nothing to lose, however its very annoying[DOUBLEPOST=1453753248,1453753152][/DOUBLEPOST]maybe something like ~dying 5 times in a row in someones elses claim makes you lose 1 random item even if soulbound(does not apply if its a teammate)[DOUBLEPOST=1453753295][/DOUBLEPOST]of course its simply an idea, but you get my point, as theres comes the time when you have everything soulbound
then make your base inaccessible to him. but the point of soulbound is to not loose your stuff, so i doupt that will be taken in consideration
exactly, in that way it will make those players think twice about trying so many times, also, my base is inaccesible enough, but somehow it keeps happening
Several items allow disarming, Witchery has a mid/late game spell which allows disarming. Werewolf also does and I believe there's the enchants Disarming I and Disarming II.