Done ExtraTiC Bug with Hammer Repairing

Discussion in 'Civilization' started by Win_J, Jan 15, 2016.

  1. Win_J

    Win_J Patron Tier 1

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    So apparently I was told to start a support thread about this problem.
    Basically, I'm unable to fix my shiny hammer with shiny ingots - I also tried to fix it with platinum ingots and that didn't work too
     
  2. Rednek_Rage

    Rednek_Rage Well-Known Member

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    Were you using your 2x2 crafting grid? If so, did you try a crafting table and/or a tool station? There are a couple of things I have found that could cause this, and just need some more info.
     
  3. Win_J

    Win_J Patron Tier 1

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    I tried everything Krhymez said to open a forum thread I used platinum and shiny in crafting table with tool station and the tool station itself
     
  4. Rednek_Rage

    Rednek_Rage Well-Known Member

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    After some research, it seems this is actually a Thermal Foundation bug, and not a ExtraTiC bug, as TF adds it's own TiCon parts. It also appears it is a long running bug, so hopefully they will fix it in the near future.
     
  5. Win_J

    Win_J Patron Tier 1

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    Yes I knew that it was a mod bug and not a server one as I did indeed do some testing in SP and Kryhmez have told me the fact that it was a mod bug
     
  6. Win_J

    Win_J Patron Tier 1

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    It seems that I also cannot add the 'flux' modifier to my hammer (I tried using every capacitor and energy cell from TE)
     
  7. Ernuke

    Ernuke Well-Known Member

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    Those are disabled
     
  8. tyler489

    tyler489 Well-Known Member

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    No requires 2 modifiers
    Unless it changed in the last update
     
  9. Win_J

    Win_J Patron Tier 1

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    They were re-added by Kryhmez I think - he said that extratic with TE is re - enabled upon next restart
     
  10. johnfg10

    johnfg10 Well-Known Member

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    flux capactiors take 2 mod slots and from my research shiny isnt repairble moss is always a solution

    if this thread is done could someone close it plz ;)
     

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