Tinkers Construct & Spice of Life (Civilization Removal Poll)

Discussion in 'Community Talk' started by Lawmonark, Jan 22, 2016.

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What should be done with Tinkers Construct & Spice of Life

Poll closed Feb 1, 2016.
  1. Remove Tinkers Construct from the pack

    21 vote(s)
    14.6%
  2. Remove Spice of Life from the pack

    35 vote(s)
    24.3%
  3. Leave Tinker Constuct in the pack

    56 vote(s)
    38.9%
  4. Leave Spice of Life in the pack

    37 vote(s)
    25.7%
Multiple votes are allowed.
  1. Lawmonark

    Lawmonark Well-Known Member

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    Citizens,

    Its that time again, to take a vote. Many of you have privately contacted me about these mods, asking for their removal. When i return working on the pack, i will be pushing an update. As many of you know, Civilization is a community pack, i want to make sure you all agree on the changes(majority)

    So place your votes. Make sure to make 2 votes.

    If Spice of Life does get voted off, i will be adding Hunger overhaul, just to make food still mean something, but not as focused as SoL.
     
  2. MC_Arthemis

    MC_Arthemis ~Alicia

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    What is the reason Tinkers Contruct might be removed?
    Is it becouse of the 'OP weapons' you can make?
     
  3. Lawmonark

    Lawmonark Well-Known Member

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    The players the contaced me complained about
    -Raipers
    -Crossbows
    -Long Bows

    Saying these one shot even the "best" armor.
    There were quiet a few messages sent to me, so i will let the community decided, i dont ignore requests if there are a lot of people contacting me. I also dont choose to remove anything, unless its what majority want.
     
  4. MC_Arthemis

    MC_Arthemis ~Alicia

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    Yea I can see that Crossbows and Long Bows can possibly insta kill a player. But since when do rapiers do so much damage? I thought that the Cleavers did way more damage.
    Also is there no way to 'disable' these particular weapons?
     
  5. Lawmonark

    Lawmonark Well-Known Member

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    I can disable any part, will just take a bit of time to configure it and make lists.

    Raiper is the "best" pvp sword, it bypasses all armor.
     
  6. MC_Arthemis

    MC_Arthemis ~Alicia

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    Ah, well I voted. thanks for clearing things up for me
     
  7. aD0UBLEj

    aD0UBLEj Well-Known Member

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    I know it'll take time but the possibility of disabling any part from tinkers to remove the really op stuff sounds good, so we can still use hammers, lumber axes etc but aren't constantly one shot should we get attacked.
     
  8. johnfg10

    johnfg10 Well-Known Member

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    i under stand tinkers is op but removing it just makes me want to cry :'([DOUBLEPOST=1453461369,1453459447][/DOUBLEPOST]could we just have tinkers weapons removed theres a config for it so its easy to do
     
  9. Lawmonark

    Lawmonark Well-Known Member

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    Easy to remove weapons?

    This could be an option. Or i can make the "op" weapons only have certain parts allowed, like Wooden crossbow...ect
     
  10. johnfg10

    johnfg10 Well-Known Member

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    but if you just leave the rubbish weapons on one will use them you should just disable the hole lot of tinkers weapons and add some sort of replacement[DOUBLEPOST=1453461676][/DOUBLEPOST]if u go in config and open TinkersModules you can disable any part of tinkers
     
  11. Lawmonark

    Lawmonark Well-Known Member

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    I dont think it will only be rubbish weapons only.
    If you have the time, add MmmMmmmMmm to your client and run some testing.
    What materials "break" the balance.

    Is it only Extra TiCon weapons? or is the vanilla materials also "op".
     
  12. johnfg10

    johnfg10 Well-Known Member

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    ok will do
     
  13. aD0UBLEj

    aD0UBLEj Well-Known Member

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    fairly sure it is possible to get a manyullyn rapier to over 20 given sufficent modifiers, not sure exactly how the modifiers have been affected for swords by the leveling thing, at least it was in unleashed on 1.5
     
  14. johnfg10

    johnfg10 Well-Known Member

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    also whats the worst armor mid range and best armor so i can do some testting
     
  15. Lawmonark

    Lawmonark Well-Known Member

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    top armors
    Thaumcraft
    Bloodmagic
    Power Armor

    Mid-low Armors
    Metallurgy
    vanilla
     
  16. johnfg10

    johnfg10 Well-Known Member

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    crossbow and longbow will do exactly 1 damage to end game bloodmagic armor
     
  17. Lawmonark

    Lawmonark Well-Known Member

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    Rapier?

    Also, im not sure if MmmMmmMmm dummies can accurately show damage to this armor, since it uses LP.
     
  18. johnfg10

    johnfg10 Well-Known Member

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    no idea but i tested this in game on the sever a day or 2 ago and blood magic armor takes 1 damage from all projectiles with the right upgrade
     
  19. Lawmonark

    Lawmonark Well-Known Member

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    I forgot to mention Thaumic Tinker Kami armor.
     
  20. alven4

    alven4 Well-Known Member

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    I would like if the Ticon remained in the pack because of lumber axe. If you replace it with treecapacitor (or what the mod's name is), then I wouldn't care even if you removed Ticon.

    About the SoL... (gets silenced by gunshot in my lab);)
     

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