i really think that a endgame list should be implemented soon so i decided to start to make one up for trading purposes. if there is anything that you think should be added or removed please comment and say why u think this The items listed in this post and any items requiring them are classed as endgame items so therefor should not be sold/traded in this pack! Items here are here either due to being endgame, are needed for progression, or the sheer amount of required items This list may be edited at any point. Any Item that provides creative flight abilities. Applied Energistics Singularities Aura Cascade Angel steel(Any degree) Botania Any Alfheim Materials Terrasteel Gaia Spirits Wills of ... (all the wills are classed as endgame) Any sash Better Builder's Wands unbreakable wands Draconic Evolution Dragon Hearts Charged Draconium blocks Awakened Draconuim Ingot Awakened Core Chaos Shards All Draconic Tools and Weapons (not Wyvern) All Draconic Armour (not Wyvern) Extra Cells 2 Any me storage components or cells Extra Utilities Activated Division Sigil or Pseudo-Inversion Sigil or anything made using them Angel Wings x64 Generators Galacticraft Rockets Blueprints Any Ores that can not be found on earth Keys Solar Panels Rocket parts Buggies/ Buggy parts Tools Airlocks Magical Crops All Zivicio Items (Tools, Weapons, Armour and Blocks) This includes the seeds! Growth Pulser Project E Red Matter Transmutation Tablet/Table Red Matter Armour Gem Armour Energy Condenser (Both Mk1 and 2) All Relays and Collectors All rings and Bands Philosopher Stone QuantumFlux Quibit Cluster Tier 3-5 Battle Suit Eviscerator Imaginary Time Block Simply Jetpacks Teir 1 Jetpacks are only ones allowed! Solar Flux Solar Panels level 5+ Tinkers Construct Heart Canisters (yellow and green) Xeno's Reliquary Tome of Alkahestry Witherless Rose
Add: ProjectE Philosopher Stone Better Builder's Wands Any wand at all(all require an activated sigil of sorts) Forestry/extrabees/etc Any breaded bee or bee product Aura Cascade Angel steel(Any degree) MFR Laser Drill Laser Precharger Mekanism¸ Any tier2 or higher Factories Extra Utilities Bedrockium Magnum Torch Anything related to an activated Sigil x64 generators Remove:_________________________________________________________ Applied energestics Singularities(cobblestone generator+ condenser= endless amount of these) Draconic Evolution Charged Draconium Block(you know how cheap power is right?)
ProjectE Philosopher Stone added forgot it cost unstable ingots Better Builder's Wands Any wand at all(all require an activated sigil of sorts) added all unbreakable ones Forestry/extrabees/etc Any breaded bee or bee product those mods are not in the modpack Aura Cascade Angel steel(Any degree) added haven't done that mod so thx MFR Laser Drill both of these are not really endgame Laser Precharger both of these are not really endgame Mekanism¸ Any tier2 or higher Factories i dont really consider this endgame Extra Utilities Bedrockium added Magnum Torch dont consider this endgame Anything related to an activated Sigil already on the list x64 generators added Remove:_________________________________________________________ Applied energestics Singularities(cobblestone generator+ condenser= endless amount of these) these are endgame on every other modpack so it will stay as is Draconic Evolution Charged Draconium Block(you know how cheap power is right?) that kind of power may be cheep to get but i don't want to see this just be given Chaos Shards added Draconic reactor added Rubijox its tempting i will think about it
Seems like a fairly complete list to me. One thing to remember is that due to the over powered nature of this pack, things that would be end game on other packs wouldn't scratch the surface here. Also, I'd personally remove bedrockium, since there is a cow that makes it super simple to get. Edit: This is my personal opinion, and is not related to my position as staff.
bedrockium: went over the recipe and compaired it to other modpack and i decided to take it off the list lilypad of fertility: i decided to take this off the list since i just went over the recipe and its not endgame at all but i am wondering if i should add growth pulsers or imaginary time block could i have some opinions on this?
Great list so far Adrian! I would add the lily pad of fertility and growth pulsers since it requires quiet a bit of stuff, I know I traded you the growth pulser for a time wood clock but you should check the recipe for it
Edit: Draconic reactor to Draconic reactor parts or to things mentioned here, becose it consists of 6 (Draconic Reactor Core+4 Reactor Stabilizers+Reactor Energy Injector) parts.
i dont think its worth adding those , the real thing that we should add is the Imaginary time block from quantum flux, since it makes everything(even the reinforced watering can) obselete
added growth pulsers and imaginary time block since both of them require zivico and thats endgame already removed draconic reactor since it requires awakened draconium and to add the rest or the part that require awakened draconium is a little much
could we possibly get this added since there seems to not be any more comments unless some of the higher ups want to tweak it a bit