Give them a few hours to fix it. This network is monitored so they should already be aware and working on it.
the program requires admin permissions. (execute as admin)
Hey, you could use winmtr to traceroute the connection for about +5 minutes so we can see where the packet loss happens: Download
Exact coordinates to these platform would be helpful. I'm quite sure sirwilli did copy the version from before the mod upgrade so there is nothing...
it doesn't make such a big difference. So its up to you :)
Disabled mods are: Generator mods ModProperties Ruins SpecialAI Special Mobs Zombie Awareness
Also es wäre gut wenn ihr ne Liste ähnlich wie diese mit den IDs von TPPI erstellen könnt. It would be great if someone could create a new list...
all added
I don't know. We would have to give the 3 CL servers different settings and see what happens.
If I start the server with a fresh map it is the same :(
mhh, can you verify that it only affects horizons and non of the other servers?
Yeah, I'm aware of all stated settings. The spigot config simply overwrites the server.properties. We disabled the chunkload of the sync stations....
I made some changes a few moments ago, some of the require a restart that will happen in about 10 minutes. It would be good if you could report...
We disabled a few of the "bad" mobs. If ZombieAwarness doesn't overwrite any vanilla items it should work to disable it. How should that work? On...
I did forget to mention that the profiling I took was just 30 seconds, so in matter of the events the player did in that time it was probably just...
does necromancy overwrite blizz or add extras?
Your shouldn't autospawn these necromancy entities (not sure which necromancy mob it is).
alright sorted with a huge whole in the wall.
it does respawn before I can get to it. I need to remove the spawner or so with an external editor.
We are aware of the issue and are trying to find the issue (for days already).
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