@SirWilli
I guess there are too many mobs around. I'll increase the limit later on the servers with smaller userbase. Though make sure to not have a mobfarm...
Ohh, how do you produce them?
Moved to cl support
Red net vs no server (server down)
Is there a mob farm near by which could trigger the mob limit in this 3x3 area?
Marked as done as we can not unban them until the crash and performance issues have been fixed.
Sticked.
I have no idea, so I put it on the forums for the user, if anyone knows please let him know. So Searched on wikis, searched through the forum,...
removed mffs (not used and from 100ms down to 30ms => +300% performance boost)
Hard force update should work.
all mob spawning that uses the normal spawn system is limited. once there are more than 12 mobs/animals within a 3x3 area it will not spawn any more.
its not too bad, if versions only include bugfixes and no new content, they often work fine together, we only need to adjust the version so the...
ahh, found it. Will tweak it tomorrow. (was disabled on 1.6 due to bungeecord)
I'm not aware of any mod/plugin/server software having such a throttle with this sort of message. That's new to me, does anyone else experience it?
Well, once it is out for a week and general feedback available we consider.
@LucidTheStick can you compile it with the modpacks version? (search through the whole project (including the gradle build file) as sometimes it...
found bug in EntityControl which prevent it from working (i.e. entities don't have a chunk pos record on the spawn event) added single limits - to...
updated to 1.0.6
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