Group chunkloading

Dieses Thema im Forum "Suggestions and Feedback" wurde erstellt von khumps, 3. August 2017.

  1. khumps

    khumps Member

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    The current chunk loading system works great if you are playing solo but it is not optimal when you are playing with multiple people.

    Suggestion: Ability to add players to your chunk loader.

    When multiple people are bound to a chunk loader it will consume tickets at the same rate but it will either(possibilities):

    - Split cost among players, if one player doesn't have enough to pay then it is split among remaining players
    - Charged to player with the most tickets

    Obviously you would need to accept being added to a chunk loader to prevent adding people who arent with you to mooch tickets.
     
    alven4 gefällt das.
  2. alven4

    alven4 Well-Known Member

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    It is good idea, even though I don't use MyM chunkloaders at all.
     
  3. khumps

    khumps Member

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    how do you get by without them? any machines that arent in your chunk cease to work including power slightly glitching out. Do you build in a single chunk?
     
  4. auris331

    auris331 Member

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    Personally I put builds that need chunkloading in separate chunks which I stop chunkloading when not needed anymore.
    For example an auto mining system with some fuel/power production to keep it running is in one chunk(The mining location is obviously in a chunk somewhere far away which is being chunkloaded). But ore processing is in a different chunk so it only runs when I'm around.
     
  5. alven4

    alven4 Well-Known Member

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    Yes, I build in single chunk. My standard build is tall tower which has wall around the chunk and everything is inside.
     
  6. NotChiken

    NotChiken Well-Known Member

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    Yea I am building everything mostly in one chunk because the chunksystem here is absolute trash and I dislike it
     
  7. wyndman

    wyndman Well-Known Member

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    I'm not a programmer, but I know someone who is.. @fireboyev Is this even possible?
     
  8. chaosblad3

    chaosblad3 Very Well-Known Member

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    Even just a simple command like /cm transfertickets [player] [amount] should solve this, that way the entire team could vote, redeem the tokens for CM tickets and then pool them onto one account and then have that person run the chunkloader in much the same way that you can use tokens to buy MyM's, pay them to one teammate and then have that player use them to buy claimblocks to make one giant claim.. idk why that wasn't a thing right from the start tbh?!
     
    Zuletzt bearbeitet: 4. August 2017
  9. wyndman

    wyndman Well-Known Member

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    Since we just ported the plugin to 1.10 anything that might have been, might still be in the future as it is still being worked on.
     
  10. khumps

    khumps Member

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    the issue with that is that the chunkloader only is in effect when the player who owns it is online unless you use the gold block that is always active but uses a ton more tickets
     
  11. mrminesheeps

    mrminesheeps Helper

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    correction: gold chunkloaders only use more tickets when the owner is offline. when they are online, the loader acts like an iron loader. cost to run a chunkloader is also based heavily on how much is going on at once. now, to my knowledge cables are an exception for some... obvious reasons. but machinery will continue to eat up loader tickets whenever they're active.
     
  12. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    Might a more organic solution be to share the cost of chunkloading between all loaders in a chunk?
     
  13. fireboyev

    fireboyev Well-Known Member

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    Anything is possible with programming! except teleportation. Yes, this is possible.
     
    lryanle und mrminesheeps gefällt das.
  14. mrminesheeps

    mrminesheeps Helper

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    could you code a cute hat on my head in game? =D (jk, and sorry for the off topic comment, just seemed fitting)
     
  15. lryanle

    lryanle Well-Known Member

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    *Sorry about offtopic, but fire's first post!*
     
  16. wyndman

    wyndman Well-Known Member

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    Congrats to @fireboyev for his first official post!
     
    The_Icy_One und lryanle gefällt das.
  17. Slind

    Slind Founder

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    This was a topic before and decided against due to it removing the layer of limitation which limits lag caused by one base.
    5 players and one base could keep the base running 24\7 without currency shortage and very low on time.
    Further this would allow to keep bases of friends loaded, which could even be worse.
     
  18. khumps

    khumps Member

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    You could scale the cost of the group chunk loader relative to how many "members" are on that chunk loader to discourage adding more people than necessary
     
  19. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    What if it were to only split the cost between online players and defaulted to the owner if nobody was online?
     
  20. khumps

    khumps Member

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    You could scale the cost of the group chunk loader relative to how many "members" are on that chunk loader to discourage adding more people than necessary also don't allow this for the gold chunkloader
    [doublepost=1502262333][/doublepost]
    In that case, I want an O(n) solution to the traveling saleman problem ASAP :p
     

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