Done Infernal mobs

Dieses Thema im Forum "Hubris" wurde erstellt von CommonExplosion, 4. Juli 2015.

  1. CommonExplosion

    CommonExplosion Well-Known Member

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    I noticed that a lot of infernal mobs become invisible when you're trying to fight them. I believe this isn't a feature of the mod since they don't reappear again (but still hit you) and other players can see them fine.

    When this happens to an infernal chicken with 5 health then this isn't a problem. When it happens to a 440 hp air guardian however...it's less fun.

    Is this a problem with the mod itself?
     
  2. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    One solution would be to prevent bosses from going infernal. I'd probably argue that Crimson Cultists shouldn't be able to be infernal, since the fireballs some of them produce can cause them to aggro and leave the altar, reducing the already shallow pool of eldritch obelisks which can provide crimson cult members.
     
  3. Slind

    Slind Founder

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    A quick google run didn't dig up any similar issues. How frequent does it happen? Could you reproduce it in a few minutes with certainty?
     
  4. CommonExplosion

    CommonExplosion Well-Known Member

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    Well, it happens on random occasions. Some days it doesn't happen once, others it happens a lot. If next to a spawner it should be very noticable.
     
  5. Slind

    Slind Founder

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    hmm, I checked the configs but they are properly setup. Do you mind trying to reproduce it in single player?
     
  6. CommonExplosion

    CommonExplosion Well-Known Member

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    I tested in singleplayer and there were invisible mobs. First I wasn't sure but when I used a AoE weapon, damage numbers were clearly visible on "empty" spaces.
     
  7. Slind

    Slind Founder

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    That's bad :( Do you have a ftb forum account, to report it to the modpack author?
     
  8. CommonExplosion

    CommonExplosion Well-Known Member

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    Sadly I do not atm. I've never done a direct bug report.
     
    Zuletzt bearbeitet: 6. Juli 2015
  9. Slind

    Slind Founder

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    could you explain me detailed on how to reproduce it so I can forward it? Unless you want to do it your self, which I would prefer :)
     
  10. CommonExplosion

    CommonExplosion Well-Known Member

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    If you can guide me towards where I can post this report I will do so ;)
     
  11. Slind

    Slind Founder

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  12. CommonExplosion

    CommonExplosion Well-Known Member

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  13. knoxz

    knoxz Well-Known Member

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    Just relogging should help if it is just a sync issue and other players can still see the mob.
     
  14. CommonExplosion

    CommonExplosion Well-Known Member

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    I'm not sure if relogging fixes it. Either way the pack author now knows about the issue and hopefully it get's fixed.
    Do sync issues happen on singleplayer? since there is no server <-> client? (or am I wrong on that?)
     
  15. ItsNora_

    ItsNora_ Names not actually Noah Booster

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    It shouldn't happen (sync issue that is) But the infernal mobs do have the ability to be invisible.
     
  16. knoxz

    knoxz Well-Known Member

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    on departed there were also some mobs invisible for a player but not to other. relogging fixed it every time.
     
  17. Chetwynd

    Chetwynd Well-Known Member

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    Infact, You are hosting a server when you load a single player world. They changed how it all works -.-
     
  18. CommonExplosion

    CommonExplosion Well-Known Member

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    I knew someone was going to post this :D
    When an infernal mob has the actual invisibility potion effect there are still some things you can see. Infernal spiders have their red eyes visible for example.
     
  19. ItsNora_

    ItsNora_ Names not actually Noah Booster

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  20. CommonExplosion

    CommonExplosion Well-Known Member

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    good that you asked ;)
     

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