Done Lighting bugs

Dieses Thema im Forum "Sky Factory 3" wurde erstellt von Dacnis, 19. Dezember 2017.

  1. Dacnis

    Dacnis Patron Tier 3

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    So for some reason a few of us are experiencing lighting bugs while trying to build grinders. On solid structures with no holes it still shows some areas spawn only when it is dark outside. Is there any known fix for this issue? Or something that can be looked into? It is pretty annoying. 2017-12-18_20.42.01. 2017-12-18_20.42.06.
     
  2. Ash00182

    Ash00182 Well-Known Member

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    Have you tried filling in the area and then removing it? Seems to be a light source withing your structure, possibly from a block not being updated correctly.
     
  3. Aidoneus

    Aidoneus Director Booster

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    This has been haunting us. If you fill all of the open space with cobble or any other building material, break it, it will then go away. No idea why this happens though.
     
  4. sporefreak

    sporefreak Well-Known Member

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    This usually happens when temporary lighting is unchunkloaded. (AFAIK)
    IE: Thaumcraft Hyperenergetic nitor does this and is the reason I hate it so much, it causes gross paths of light everywhere someone goes that are never removed until you build a block on the exact light source.

    I had the same problem when I played sky factory 3, as explained fill the area with blocks until the light source is replaced.
     
  5. wyndman

    wyndman Well-Known Member

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    The lighting issue was part of the vanilla bug list that was never fully fixed even now in 1.10. Luckily in sf3 a builders wand some sand and ore excavation with a hammer yields some dust and a dark room.
     
  6. Dacnis

    Dacnis Patron Tier 3

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    That is a brilliant idea. Thank you :D And thanks for the information all of you!
     

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