when you start Civ it can be very confusing so i would like to see a quest type system i think this would be fun for new players and old i was thinking more of a story line then normal quest based systems i believe this would make civ much more interesting by addding a whole new aspect to game play the mod i was looking at Custom NPCs - Adventure and RPG - Minecraft Mods - Curse this would allow for a very nice quest system with in game interaction with other players and npc this would add hours upon hours of game play to the pack that we are currently missing it would also add a adventure to playing the mod pack. this would not be forced progression but would be suggested please post the reason for your vote below thanks this is a very very simple example
Achievement quest? Yeah, maybe. Would be fun to set some achievements for the new and old player alike. Questing? Civ is not an rpg modpack and turning it into one is a terrible idea.
Think an interesting idea would be a mod pack that involved having to go places and talk to specific people and do what they ask to progress further in the pack. Rather then reading a book and doing what it tells you to.
I'd like the idea of having quests, but like said up, not as the focus. imo there should be rewards if you do, but not such good ones that you kinda -have- to do quests in order to viable. That said, I think this would be fun if done properly
I like the idea of an achievement questbook or something; I don't want to have to walk around to finish it up, though. And as Akaru said, shouldn't be the focus of the pack.
the idea is good IF executed properly, quests are meant to be story line based, who gonna write a plot, plot turners, characters and so on. for example compair, DragonAge(bioware) vs WoW(blizzard) One story line makes you actually wanna proceed in the story the other you don't really care because the story line is all over the place.
I'd enjoy a questing system, not at all like the HQM packs but maybe make the quests specifically manual detect and make the quest a end game item from each"Big Name" mod like thaumcraft or Botania and it will reward with another "end game" item from that mod or the mods add on cause making this pack a questing pack isn't a very great idea
im thinking not making it forced so you could chose whether to do it or not and just mainly give a bases to the pack and a story behind it sort of thing