Hi, I have a machine-based base with computer programs also, and having to open the computers up every time I re-enter base is annoying as there are 5 that need to be on Instead of having gold block chunkloaders for when players are offline, maybe have iron loaders only which are active when players are online only, thus should items be spilling in a players base etc they have time to react to this, and it also solves computercraft problems and such not needing a restart
The chunkloading system MyM runs has both gold (offline loading) and iron (online loading) chunk loaders already.
He was saying that maybe the gold block chunk loaders should be removed to reduce lag rather than removing chunk loaders every 30 minutes.
there isnt much difference between having gold or not having gold. as far as i know alot of players already have a script which is restarting the computer itself if the chunk unloads/loads
Those scripts only work when you right click the computer to turn it on for the first time, which is a pain to do for 5 computers every time the chunk is loaded and unloaded
I think what the real issue is here is that we're expecting computers that are located in an offline-loaded chunk and that were powered on before a server restart to still be powered on after the restart. They aren't physically powering on until they are interacted with, which is normal behavior when they are supposed to be powered down, but computers are supposed to resume their previous power state after server reboots and I'm not sure if this is maybe a config option or just an intermittent bug that's been around for the last few years.
I have the same issue with my computercraft programme.. everytime the chunks unload I have to go through all of them and restart, at some points even break the chunk loaders and replace them
Any thoughts staff? Even only 1 chunk around the player being loaded is annoying, I have to move across my AE system (around 2x2 chunks) for autocrafting to happen, and stay in the same chunk as the computercraft door for it to close before carrying on
if i'm not mistaken, certain AE2 machines are like spot loaders. they load the spot in and around them whenever they're active (for example, when crafting an item) thus allowing the machines to be loaded, so that the process can be handled and not sit around staring into space waiting for you to babysit the system
But do they spot load when waiting for, say, a pulverizer to finish up? If all they have in that bit of queue is "Pulverize copper ore" and needs to wait for copper dust to move on, is it going to babysit that for you?
it should. i've never had issues with it not doing it's job autocrafting, pulverizing etc. when the stuff is in a different chunk
AE stuff is fine, autocrafting through molecular assemblers, but other outside machines eg induction furnace don't work[DOUBLEPOST=1466270199,1466252519][/DOUBLEPOST]Doesn't work for tanks either, at least could we get players chunk loading larger areas around them. I have an ender tank transferring across only 3 chunks from a mob grinder -> steel tank, I have to keep running across to get the ender tank to empty into the steel tank even though its only a few blocks away
Won't a chunk loader turn back on once the chunk it's in is loaded? If that's the case, just stand in the same chunk as it while your machines are operating. Or does the shutdown actually "Delete" the meta-data for which Iron & Golden Blocks are serving as loaders?