Done Unprotect Mobs on Island?

Discussion in 'Sky Factory 2' started by Fracknoid, Oct 26, 2016.

  1. Fracknoid

    Fracknoid Well-Known Member

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    How do I unprotect mobs on my island, so that other players can kill them? I have a tower full of different mob spawners, set to activate with Advanced Player Detectors. However, the players have to pace themselves on how fast they attack mobs, or else they get kicked (protected area).

    Personally, I think they just need better weapons, but they whine so much... I've got quite a few people on my ignore list, already.

    I know there's a command on other servers, but I can't find one with /help. Fairly sure there's a significant number of commands not listed there.
     
  2. tyler489

    tyler489 Well-Known Member

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    the command used to be /island settings and required players to have permission node
     
  3. Fracknoid

    Fracknoid Well-Known Member

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    What is "permission node"?
     
  4. TomboyEnthusiast

    TomboyEnthusiast Well-Known Member

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    permission mode i think is what he meant. I had bad experiences with this. I TPed to a friend and died to his wither cause I couldn't attack it
     
  5. Fracknoid

    Fracknoid Well-Known Member

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    Well, nowadays you can't summon the wither in the overworld. That's a plus.

    Had a friend who got kicked due to attacking the mobs too fast - I told him to quit button mashing and go improve his gear. :p
     
  6. EnfeebleLight

    EnfeebleLight Well-Known Member

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    you may try instead moving the mobs out of you protected area ( with a watter channel or something alike), so players wont face the mob security issue.
     
  7. Fracknoid

    Fracknoid Well-Known Member

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    I'm using stabilized mob spawners - to do that, I'd lose the souls from nearly 40 spawners.
     
  8. EnfeebleLight

    EnfeebleLight Well-Known Member

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    I
    guess you got the wrong idea, i mean making a path to move mobs, not the mob spawner itself
     
  9. Rubijox

    Rubijox Well-Known Member

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    why not just have spikes kill the mobs instead? diamond spikes have a chance of dropping rare loot like killing the mob normally would, and you can enchant them with fortune(also drops exp orbs)
     
  10. ben_mkiv

    ben_mkiv Well-Known Member

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    well, you could make another setup with draconic portals. let the mobs fall to a draconic portal so they get teleported to a place where players can kill them.

    for example some room in the last millenium or another dimension where you don't have to care about permissions. if you do thaum you could also ward the blocks of the room in the other dimension, so players cant destroy the area but kill the mobs

    also blood magic teleposer is able to move the stabilized spawners, without loosing their soul.
     
  11. Arvie

    Arvie Well-Known Member

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    That would work but what about the people who wants to farm mob soul.
     
  12. Rubijox

    Rubijox Well-Known Member

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    if you're at the point where you need mob souls you should be able to easiely make a spawner yourself
     
  13. Kronnn

    Kronnn Well-Known Member

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    Enchant the diamond spikes with reaper v and they'll drop souls too (albeit very rarely)
     
  14. SirWill

    SirWill Founder

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    You will need to add them to your island to be able to attack mobs.
     

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