Allow option for old thaumcraft research system

Discussion in 'Suggestions and Feedback' started by Multiface, Jun 22, 2017.

?

Revert thaumcraft research to normal mode.

  1. Yes

    13 vote(s)
    56.5%
  2. No

    7 vote(s)
    30.4%
  3. Potato (keeping the tradition)

    7 vote(s)
    30.4%
Multiple votes are allowed.
  1. Multiface

    Multiface Well-Known Member

    Messages:
    33
    Likes Received:
    6
    Local Time:
    3:13 PM
    Recently I discovered on the server I was playing (INF-Node 6) had the unlocking thaum mechanics. The problem with this is:
    A. It takes half the fun away.
    B. It voids the advantage experienced and smart players have
    C. It makes researches actually more annoying for experienced players. Everything takes praecantatio, auram, etc, which is not really abundant. It leaves hundreds of less popular aspects untouched. Aspects that I would have used in the old mechanic instead of more costly, rare ones.

    Bottom line: Azanor designed a beautiful mod. I get that puzzle is not some people's thing, but at least make it optional, not remove it.
     
    Rohen and SanndyTheManndy like this.
  2. In the meantime.... Whisper weed
     
  3. Multiface

    Multiface Well-Known Member

    Messages:
    33
    Likes Received:
    6
    Local Time:
    3:13 PM
    I swear I can unlock the entire book and still use less auram than a single unlock can cost. The unlock cost in raw amount (not even accounting the type), is far greater than the cost to unlock it normally (ex it takes 6 aspect to unlock, 15 aspects to purchase).
     
  4. brandonlk

    brandonlk Well-Known Member

    Messages:
    616
    Likes Received:
    173
    Local Time:
    9:13 AM
    do you mean "easy mode" where you can just buy unlocks, instead of having to do that minigame to match all the aspects together
     
  5. chaosblad3

    chaosblad3 Very Well-Known Member

    Messages:
    1,701
    Likes Received:
    649
    Local Time:
    9:13 AM
    Dozens of people have posted here before calling for the old research system, but every time the playerbase has been surveyed about it most people actually voted that they prefer the easy mode way.. the issue is that it HAS TO BE ONE OR THE OTHER, there is no way to have easy mode unlocking for some players and normal mode for others.

    Best case scenario you convince the owners to run a single node that has difficulty set to normal and you go and play on that one, and everyone else who wants easy mode can stay on the other node(s).
     
  6. brandonlk

    brandonlk Well-Known Member

    Messages:
    616
    Likes Received:
    173
    Local Time:
    9:13 AM
    there is actually three modes
    Easy: everything is purchasable
    Hard: everything requires the "minigame"
    Normal: mix of both easy and hard with some being purchasable (like the hungry chest) and others make you do the "minigame"
     
  7. Multiface

    Multiface Well-Known Member

    Messages:
    33
    Likes Received:
    6
    Local Time:
    3:13 PM
    for me easy mode is annoying. There are over 40 aspects in thaum, and scanning gives abundant of metallum, lucrum and lucrum, which is never used in the unlocks. Auram, instrumentum and praencantatio, the first two which is less common and rarely used in a proper research because how high tier it is, shows up in almost every research there is. It's annoying. It's time consuming to gather those aspects, comparing to sitting down and goes through 20+ researches in one go. A research also uses around 4-15 aspects normally, of your choosing. Unlocking shoves twice as much of that, mainly auram and praecantatio, down your throat.
     
    Last edited: Jun 23, 2017
  8. brandonlk

    brandonlk Well-Known Member

    Messages:
    616
    Likes Received:
    173
    Local Time:
    9:13 AM
    problem i have with normal mode is i end up running out of primal aspects like air and water because i use it so much as a bride for other aspects.
    also it's not the "old research" the old research was thaumcraft's 3 luck based research, i enjoyed that :p
     
  9. Multiface

    Multiface Well-Known Member

    Messages:
    33
    Likes Received:
    6
    Local Time:
    3:13 PM
    Well I guess I'm referring to the normal research. I dug up the forum, found a few post complaining to swap to easy mode, mostly with large resistance. Infinity have normal mode, though I wouldn't mind hard mode.
    Also the community pool on turning on easy at another server got voted no heavily, and chugga had the same beef with easy mode as I do with unlocks. It penalizes you, and the majority of the research-hating players don't even know that.
     
  10. brandonlk

    brandonlk Well-Known Member

    Messages:
    616
    Likes Received:
    173
    Local Time:
    9:13 AM
    i got used to the minigame, it was annoying at first
    however i do agree that easy mode does use the "rare" aspects WAAY too much (then again you can just make them yknow)
     
  11. Multiface

    Multiface Well-Known Member

    Messages:
    33
    Likes Received:
    6
    Local Time:
    3:13 PM
    it takes more time hunting and scanning nodes, which I do not enjoy. I however enjoyed the puzzles a lot, gets you thinking.


    A side note: Normal mode is default on infinity. So the config is a server option. Hmn I thought there's a policy on not changing the intended config for modpacks?
     
  12. brandonlk

    brandonlk Well-Known Member

    Messages:
    616
    Likes Received:
    173
    Local Time:
    9:13 AM
    Normal is the default (puzzle+unlocking)
     
  13. wyndman

    wyndman Well-Known Member

    Messages:
    4,047
    Likes Received:
    2,014
    Local Time:
    4:13 AM
    It is running whatever method the pack creator intended, I don't see why we would change it at this point.
     
  14. PotatoWithHat

    PotatoWithHat Lord of Giraffes

    Messages:
    169
    Likes Received:
    248
    Local Time:
    10:13 AM
    I think the researching "game" is one of the main parts of Thaumcraft nd should be activated.
    Thats one reason why im playing Crackpack.
     
  15. chaosblad3

    chaosblad3 Very Well-Known Member

    Messages:
    1,701
    Likes Received:
    649
    Local Time:
    9:13 AM
    Code:
    	# 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table)
    	I:research_difficulty=0
    }
    It isn't though, by default the infinity pack has it set to normal mode in single player (i just checked on a fresh copy), but if things are still how I remember them, then whenever MyM sets up a new modpack (or new node of existing one) there was a list of default config overrides that get applied during the setup process, of which the thaumcraft research difficulty (i/wa)s one.

    I can't even remember how long ago it would have been, certainly pre-infinity modpack, but yeah, the playerbase voted that it be set to easy mode, and I'm guessing that's carried over to most new servers ever since.
     
  16. wyndman

    wyndman Well-Known Member

    Messages:
    4,047
    Likes Received:
    2,014
    Local Time:
    4:13 AM
    I guess if you guys want to poll it... my point was it's been running since the build competition and it is odd to change it this far in its life cycle.
     
  17. Multiface

    Multiface Well-Known Member

    Messages:
    33
    Likes Received:
    6
    Local Time:
    3:13 PM
    Node 4 was normal mode. 8 months ago.
    Default was normal mode, from the several infinity mod I've played.
    So the pack creator wanted normal, easy mode was config'd in. If it have been changed, it can be changed again. I've seen several new people taken by surprise by the unlock-only *easy* mode. I didn't and honestly wouldn't want to progress far into thaum at this point, just breeding a super (hungry) bee node in case things change.

    I also found the post with the original suggestion. It was for a way to preserve researches, not to switch it to easy mode, which makes it even more tedious and time consuming. The admin instead decided that *switching to easy mode* would be the answer to that. It is not, quite the reverse.
     
  18. brandonlk

    brandonlk Well-Known Member

    Messages:
    616
    Likes Received:
    173
    Local Time:
    9:13 AM
    Bee node? does it make honey XD
     
  19. BookerTheGeek

    BookerTheGeek Patron Tier 3

    Messages:
    3,257
    Likes Received:
    1,097
    Local Time:
    3:13 AM
    If you search the forums, this has been talked about multiple times and already decissiona have been decided.
     
  20. Multiface

    Multiface Well-Known Member

    Messages:
    33
    Likes Received:
    6
    Local Time:
    3:13 PM
    Player base change. Or are you going to tell me that a decision is going to stick even if it cost players?

    Easy mode doesn't make thaum less repetitive. If anything you have to scan thrice the amount of node in a not-so-exiting exploring environment. Biomes are small and limited, world limit is tiny, and farmworld is the same all the time. I'd rather not have to grind that.

    Original suggestion (that did not get implemented) was to enable a way for players who finished thaum not having to do it again at all. I wonder if the people who voted yes without ever finishing thaum should even be taken seriously - easy mode was turned on for the more advanced players not wanting to regrind the book. And as one of them, easy mode makes my progression hell. And boring.
     

Share This Page