Hey as a minecrafter... i know a lot of peoples that are like hey i know everything about minecraft I've watched every turorials ! wellll i've been playing since Mc Alpha 1.0.0 and well... even for modded... I've NEVER watched a tutorial... and i mainly know things that even tutorials don't tell ... so are tutorials rly useful !? i mean... i've learn to fully use AE by my self ... same goes for many mods :I sooo just post your thoughts about the usabillity of tutorials ...
GOD YES ... i mean.. CMON a channel have like 5 tutorial for the same mod.... but different versions... just delete the old ones !? AAAAAAAAAAAAAAAAAAAa
Tutorials usually teach the basics pretty well and get you started with a mod, so you can explore the rest on your own.
I mean more for the people that don't have time to figure it all out by themselves, so instead of trying, for instance, making Awakened Draconium, look it up to do it right the first try. I personally have not watched tutorials too much, especially Minecraft ones. But for something like learning Java they are a huge help.
Different people have different ways of learning, some people like to learn as they go, and some like to get a foundation before they start. Its not because watching tutorials are making the best and most skilled player, but it could help if the mod have a steep learning curve
I'll take any help I can get when it comes to learning things, tutorials, other players, videos. The source material doesn't matter as much as the informational content as far as I'm concerned.
hmmmm personally.... only one thing cuz i can't find any good thred about it... how to taint an hungry node :^> [doublepost=1499027653][/doublepost] you can have a look at mine \o/
i mostly taught myself low/mid tier redstone, and every now and then i watch a tutorial on something. also sometimes google does not help and only gives you like 1 result
My first modpack was the 1.6.4 Tekkit remake. I had been watching the Yogscast screw around while trying to make the Jaffa factory in the original Tekkit meaning that all I really knew how to do was make a build craft quarry. The guy I was teaming with said we should use leadstone energy conduits and steam dynamos instead of gold conductive pipes and stirling generators because they were the best in the game, and not knowing any better we did. Well he kinda fell off the grid so I started watching tutorials, mainly Direwolf, for every mod from the mod list that I didn't know. After a few weeks when the guy came back, I was decked out in a modular power suit and had built a mffs force field and a fission reactor. What I mean to say is that I feel like most new players will get confused and leave if they don't watch tutorials or a play through or have a player show them something that shows off the cool stuff you can do with modded to get them hooked. But your right when you say that there is a bunch of stuff the tutorials don't tell you and that is the stuff you get to have fun figuring out, even though you already know the basics. For instance, remember how long we all played 1.7.10? I knew every mainstream mod like the back of my hand, because I had played with them so many times in so many packs that it honestly got boring. But now with mods moving to 1.10.2, 1.11.1 and 1.12, there are a bunch of old mods that are updating and brand new mods to learn and I feel like my knowledge of those old mods is the tutorial to the basic modded game so that I have a foundation to learn all the "hidden" stuff that isn't in that "tutorial": the new mods. I’m not a writer by any stretch of the imagination and idk if this made any since but those are my thoughts.
A good Questbook can teach you alot about a mod, i learnt most of my blood magic and thaumcraft from AG skies