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1.7.10 - Steve's Factory Manager & Crystal Growth Accelerators

Discussion in 'Tutorials, Tips and Tricks' started by WurgerSD, Feb 18, 2018.

  1. WurgerSD

    WurgerSD Team Shenanigans

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    Someone asked in global chat how to set this up in FTB Infinity.

    This is how you automate your crystal growth accelerators using all six accelerators and the mod Steve's Factory Manager.

    First the physical setup:

    Top view.
    Nothing spectacular. Four growth accelerators, a fifth one on top, water inside the middle.
    2018-02-17_20.34.00.


    Bottom view #1
    You will see on the right a redstone emitter touching an ME toggle bus.
    Item valve under the growth accelerator. When you place this make sure the hole side points UP.
    Under the item valve is an ME Interface with the arrow wrenched to point up into the item valve.



    2018-02-17_20.34.17.

    Another angle on the bottom. You can see an inventory cable linking the item valve and the redstone emitter blocks to the Machine Inventory Manager block.
    2018-02-17_20.34.28.

    Inside the interface are the patterns. You should probably already know the hows and why.
    The interface will push the ingredients up into the item valve (the arrow says so) and the item valve will make the items skip the bottom crystal growth accelerator so they end up in the water.



    The next post will go over the GUI of SFM, how it uses the item valve to detect items to turn the accelerators on / off and how it uses the item valve to retrieve the finished products.
     
    JamesYong likes this.
  2. WurgerSD

    WurgerSD Team Shenanigans

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    Main setup for SFM.
    Left side handles the detection and on/off state of the redstone emitter block.

    Right hand side handles grabbing finished product and putting them into the ME interface so that they immediately enter your ME.

    2018-02-17_20.25.07.
    [doublepost=1518929709,1518929150][/doublepost]Redstone Emitter

    Step 1. Create a trigger
    Drag the 'Create a Trigger' button onto the empty space.
    Click the > arrow button on the box.
    Set the inteval to 5 seconds.


    Step 2. Create a condition
    Drag the 'Create Condition' button onto empty space near the trigger.
    Click the little nub at the bottom of the trigger, then the nub at the top of the condition box to link them.
    Expand the conditions box.
    For inventories set it to the item valve.
    Target set to 'Up'
    Set the items to the seeds with fuzzy detection (right click the item once set to configure the fuzzy part)
    2018-02-17_20.49.07. 2018-02-17_20.49.28.

    Step 3.
    Create two emitter nodes under the condition box
    Drag the 'Create Redstone Emitter' button two times into the empty area.
    On both expand the 'Emitters' section and click the redstone emitter.
    Configure the Sides to weak power and to use which ever side the ME toggle bus is on.
    2018-02-17_20.51.44. 2018-02-17_20.52.39.

    On the TRUE side, set the output to fixed 15 and the FALSE side set to fixed 0

    2018-02-17_20.53.53. 2018-02-17_20.53.57.
     
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  3. WurgerSD

    WurgerSD Team Shenanigans

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    Right hand side instructions

    Step 1.
    Create a trigger.
    Set the interval to 5 seconds.

    Step 2. Create a 'Create Input' node
    Drag the 'Create Input' button into the empty gray area.
    Click the little nub at the bottom of the newly created trigger, then the nub at the top of the input node to link them.
    For inventory click the Item Valve.
    2018-02-17_20.59.17.

    Set the target to 'Up'
    2018-02-17_20.59.56.

    For the input section set it for all the finished products.
    2018-02-17_21.00.47.

    Right click each one and make sure it is set to 'Precise Detection' do not change the value in the 'Damage Value' box.
    2018-02-17_21.00.50.

    Step 3. Create an output node.
    Drag the 'Create Output' button into the gray area under the input node and link them.
    Set the inventories section to the ME Interface.
    2018-02-17_21.03.36.

    You are done.
     
  4. Mouro

    Mouro Well-Known Member

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    [​IMG]
    ;)
    Just kidding, great setup!
     

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