Implemented base crash

Discussion in 'Monster' started by firewall43, Sep 4, 2014.

  1. firewall43

    firewall43 Active Member

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    my base is crashing the server when someone goes near it, idk what causes it cause i didn't place any new blocks or different setups. it didn't start while i was in my base i went to east and came back to west and it started. i'm not getting a crash-report and it crashes whole west. i would like to help to solve it if i need to do something bud idk how. i'm sorry for the few times i crashed west and i hope it can be solved

    firewall43
     
  2. YourMCGeek

    YourMCGeek Well-Known Member

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  3. paulnator2112

    paulnator2112 Member

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  4. chaosblad3

    chaosblad3 Very Well-Known Member

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    Code:
    	Name: containerAltar // WayofTime.alchemicalWizardry.common.tileEntity.TEAltar
    	Block type: ID #1403 (tile.blockAltar // WayofTime.alchemicalWizardry.common.block.BlockAltar)
    	Block data value: 0 / 0x0 / 0b0000
    	Block location: World: (-334,101,-761)
    Should be fixed, though you'll have to remake the alter block at the coordinates shown above as it had to be deleted.
     
  5. firewall43

    firewall43 Active Member

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    tnx for helping, sry couldn't help i was sleeping
     

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