Done Twilight Forest- Forced Progression request

Discussion in 'The Dark Trilogy' started by Lawmonark, Dec 20, 2014.

  1. Lawmonark

    Lawmonark Well-Known Member

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    Any way the server can turn off Forced Progression in the Twilight config?
    Since its based on the killing of Boss mobs and they are very limited.
    This will open up the locked areas to all and not require boss kills.
    If not the Twilight will require reset Too often.

    Or

    Can the server implement a way to acquire the Boss spawn eggs, and allow them only to be spawned in the Twilight so players can Progress and unlock traveling in the forest?
    Maybe a /kit twilight that includes the eggs with a one-two week cooldown.
     
  2. Slind

    Slind Founder

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    which way would be preferred?
     
  3. Lawmonark

    Lawmonark Well-Known Member

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    Personally i like being able to kill bosses, but the other way might be easier for the server since some of the bosses do break blocks and can be a grief issue if spawned outside the twilight.
    If the players do have an option maybe we make a poll and see which they prefer, If your implying that the server will/can do either of the two[DOUBLEPOST=1419085777,1419085734][/DOUBLEPOST]as a referance
    Twilight Forest Progression - Official Feed The Beast Wiki
     
    Mijikai likes this.
  4. Ralph_Anthony

    Ralph_Anthony Well-Known Member

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    What is the progression? (sepcifically what do I need to get into dark forest?)
     
  5. Lawmonark

    Lawmonark Well-Known Member

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    kill Naga, litch, Minoshroom, Hydra
    In that order
     
  6. Ralph_Anthony

    Ralph_Anthony Well-Known Member

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    killed Naga, litch, Hydra then Minoshroom. still geting blindess in dark forest. need to kill another hydra or deal with blindess.
     
  7. BookerTheGeek

    BookerTheGeek Well-Known Member

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    What about an arena in the twilight that is an enclosed area for spawning the twilight bosses?

    I could set one up, with your permission @Slind14 of course.

    If love to have your input on it @Crhymez, on the idea itself and also the actual structure.

    Also, this would require selling the spawn eggs. I got an idea for that which would solve any issues about them, so we won't have to worry about them spawning other places.
     
  8. Lawmonark

    Lawmonark Well-Known Member

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    hmm, Maybe an info wall to tell people the exact order in which to kill them.
    What if you used IC2 Trade o Mats, then had the next egg require a drop from the previous boss. Except the Naga which can use a Raven Feather.
    Then have it
    Raven's Feather for Naga
    6 Naga Scales for Twilight Lich
    Zombie Scepter or Scepter of Twilight or Scepter of Life Draining for Minoshroom
    Minotaur Axe for Hydra
    3-6 Fiery Blood for Ur-Ghast & Knight Phantom(dont think its needed to progress) see info below
    Carminite for Alpha Yeti
    alpha yeti fur for Snow Queen
    ect.


    It is tricky with the Knight Phantom & Ur Ghast because it is suppose to spawn a chest in the middle of the room to get its armor and Drops.

    Above is just an idea. This is kinda why i said Disabling forced progression might be easier.


    Too bad the spawners of the bosses dont regen over time, or the chunks that they are in reset daily..ect
     
  9. BookerTheGeek

    BookerTheGeek Well-Known Member

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    Hmm... next time I see you ingame I'll show you my idea.

    Had to get to a computer to type this out. arg...

    So what I envisioning in my head is a roman style arena, in which players can spawn in different twilight forest bosses and fight them without the danger of them escaping and wrecking the landscape or other players. The mechanics of this are easy to implement, the only time consuming thing is actually building the arena.

    Imagine walking up and going into the prep room. There are signs with the different mob boss names on them. There are also stands for the different trophies the bosses drop. The first boss costs MyM's to spawn. Higher tiered bosses require you to have to have the previous bosses trophy on the stand. Once everything is in place, you press a start button, and the boss will spawn, LOCKING you in the arena. This area would become closed to other players until you died, killed the boss, or ten minuets pass. At the end of the fight the arena would reopen for another player to go or for you to go again.
     
    Last edited: Dec 20, 2014
  10. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    Will you be able to just world edit it in each time the TF resets?
     
  11. BookerTheGeek

    BookerTheGeek Well-Known Member

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    Yes
     
  12. Ralph_Anthony

    Ralph_Anthony Well-Known Member

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    Just finished the Phantom Knight quest, what a over-puffed task needed just to be able to collect tower wood.

    I am not a real fan of the progression quest since there is very little to guide the player from one quest to the next, and what the heck should be going on in the quest, there were many times I thought that I completely covered the goblin stronghold, only I knew that I had to kill the knight to finish, which I had not-found yet. (turned out he was on middle floor, not bottom). It was fun for first hour, but when it dragged on to 3 with multiple deaths from respawns, it got old.
     
  13. BookerTheGeek

    BookerTheGeek Well-Known Member

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    So an information board as soon as you spawn in would help?
     
  14. Ralph_Anthony

    Ralph_Anthony Well-Known Member

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    Some info on the twilight progression is useful. Now, that I can get towerwood, I am done though.
     
  15. Lawmonark

    Lawmonark Well-Known Member

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    The achievement tab "guides" you.... :happy:
     
  16. Tokoshoran

    Tokoshoran Well-Known Member

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    Achievements make a lousy guide. I rarely ever look at them.
     
  17. Ony_x

    Ony_x Well-Known Member

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    Guys, kinda wondering, how does that tragically low tps affect boss killing? Is it not like, hit - hit - freeeeeeeeeeze - oops I'm dead?
     
  18. Tokoshoran

    Tokoshoran Well-Known Member

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    Well, you can certainly avoid getting into the fights during TPS dips, and go for them when it's solid.

    A question I've got on the matter: Will it be possible to bring a group of players in? Like, gather into a room with an open iron door, activate the sign or whatever other mechanism is used, and the whole room is sent to the fight and the door shuts?
     
  19. ShadowWolf_Beast

    ShadowWolf_Beast New Member

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    In the dark trilogy the mod is broken.. Killed 5 nagas and I can't go into the lich place
     
  20. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    .-. dude, go to achevements, then tab over to twilight forest, @Moderator can you lock this thread now? Reason: necros like this, this is an entirely separate issue and therefore should be in a separate support thread, thanks
     

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