Implemented Infinity: not coordinate locked between servers

Discussion in 'Archive (Suggestion and Feedback)' started by fspike, Feb 15, 2015.

  1. fspike

    fspike New Member

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    If you switch between the 2 Infinity servers, it spawns you in the exact same coords you were in on the other server, with your stuff. This is problematic since the map is not the same and more often than not, you will get spawned in a wall. Which will most likely kill you, and your stuff will be destroyed since there is no room for a gravestone.

    My suggestion is for each player to have separate coordinates on each server. So the first time you spawn on the other server, It will put you at spawn, not where you logged out on the other server. I dont know how feasible this is, but its pretty annoying to spawn in a wall and lose all your stuff.
     
    BookerTheGeek likes this.
  2. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    This is because node 2 isn't actually ready yet, I have said this multiple times in node 1 aswell as the other staff members
     
  3. fspike

    fspike New Member

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    Im sorry, I did not see anyone say that, I usually have a pm open with a friend which doesnt display the general chat. Im sure you have your reasons, but shouldnt you put that in the server name, or whitelist the server for admins only if its not open for the public?

    You could tag it: "server under construction, use at your own risk" or something. That way you wouldnt have to repeat yourself multiple times, or worry about people not reading your messages since they would have to see it in order to log on.
     
    Last edited: Feb 15, 2015
  4. Slind

    Slind Founder

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    Whitelist was on when we left town. :/
     
  5. SirWill

    SirWill Founder

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    Solved with the next restart
     

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