It might be known to you guys but based on what we can figure as players that Sync Shells are causing massive tick lag spikes for long durations. It seemed to be related towards players in Normal Mode and having a Sync Shell that is unused or incomplete. Would it be possible to look into this issue and maybe temporarily block ban the placement of Sync Shell for players in Normal Mode to help stop this issue until it is fully fixed? Regardless, when this issue happen TPS will be well below 5 per second which makes commands and block breaking impossible. Thanks.
The Sync constructor and storage allways load the chunk and do check every tick for energy around them and if there are over 500 players who placed a sync station in the base it takes all the performance. Now I disabled the chunk loading, that's why players in hardcore mode need to place a chicken chunk loader in the chunk of the sync station. As not loaded Sync Stations don't work.