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2.0.2 update

Discussion in 'Community Talk' started by cbrozak, Mar 2, 2014.

  1. cbrozak

    cbrozak Well-Known Member

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    Anyone see the update(s) for this? Some very good ones in here. I'll combine a major update list and edit this post and post it here.


    • Added ExtraCells 1.6.7d
    • Added Weather Mod 1.5.9

    Advanced Genetics:
    - [ADD] Auto Input-Output to Auto Scraper and DNA Insulator
    - [FIXED] Microscope-Receipe bug

    Better Storage:
    - Added slimes in a bucket
    - Added flint blocks
    - Added comparator support to crates, chests, lockers and armor stands

    Emasher Resource:
    - Bug Fixes

    Ender IO: (Officially out of beta)
    - Added ME conduits, allowing 5 conduits in a block. Acts identically to a colorless ME cable (Woo!)
    - Major changes to EnderIO block and new teleporting features
    - Tons of bugfixes
    - Added new 'Travel Anchor' block and 'Staff of Traveling' item (textures are temporary. Warning, made by a coder)
    - EnderIO block now much cheaper, range configurable in config
    - Enderface deprecated and no longer works. Functionality now provided by 'Staff of Traveling'
    - EnderIO block now allows access to ME Access and Crafting terminals
    - Fixed: Can't make normal glass in furnace mode unless two stacks in furnace

    Engineer's Toolbox:
    + Added hinges
    + Added ender hinges
    + Added lazy susans
    + Added elevators
    + Added tracks
    + Added Internal Clocks
    + Added Direction Changers
    + Added Socket Frames
    + Added Accelerometers
    + Added Magnets
    + Added Magnet Inputs
    + Added Magnet Outputs
    - Bug Fixes

    Journey Map:
    - Major Bug Fixes

    NEI:
    Bug Fixes

    RotaryCraft: (Too many to list, here are the major ones)
    - Borer will no longer try to add items to Industrial Coils
    - Fixed Bedrock Breaker behavior when full of dust
    - Fixed the sprinklers not growing mod crops properly
    - Fixed overcharged industrial coils not exploding if currently emitting power
    - Added Pneumatic Item Pump
    - Light blocks no longer stop the hydrokinetic engine
    - Massive RAM improvements (yay)
    - Added flamethrower (code only)
    - Added defoliator
    - Added grindstone
    - Gravel gun now spawns particles when firing
    - Cut gunpowder consumption to 0.1% per steel ingot
    - Steelmaking now requires sand (1.8% per steel ingot)
    - Nerfed rotational dynamo; still more powerful than air compressor, but can take a maximum of 8192 Nm at 8192 rad/s; all extra is wasted

    ReactorCraft:
    - Explosions now spread radiation
    - Fixed condenser console spam
    - Turbines cannot be placed where they would collide with blocks
    - Added achievements
    - Added Geiger counter (in code only)
    - Added hazmat suit (in code only)
    - Added CO2 Collector
    - Added pebble bed reactors
    - Added handbook, and you start with it like RotaryCraft

    Tinker's Construct:
    - Added TE3 support for Nether ores and aluminum
    - Added a crafting recipe for the exo-suit, config value disabled by default. (Finally!) :D
    - Obsidian mixing in the Smeltery re-added
    - Fixed a bug that let hammers mine blocks above their mining

    Thaumcraft 4: (soooo many good changes, too many to list here, see link at bottom for all)
    - SCANNING: the bonus rp gained from discovering an aspect while scanning is just +2, not double.
    - SCANNING: added caps to rp gained from items (8 per aspect) and added a soft cap on rp gain once your rp pool gets big enough.
    - SCANNING: essentia is also capped at no more than 8 units per aspect type - in the long run it will be better to get essentia from components or raw materials rather than finished products (this has always been true to a lesser degree)
    - RESEACH: changed the minigame for research
    -
    RESEACH: hidden/lost research applies to more than just golem accessories now. Lost research is hidden in your thaumonomicon until you scan something that gives you a clue to its existence, making it visible and thus selectable.
    - TUBES: changed the way tubes work so only one type of suction can pass through a tube at a time
    - Arcane furnace nugget production has been reduced a small amount
    - aura nodes can recharge even when not chunkloaded
    - changed the components of some aspects
    - mana pods now grow very slowly in the wild - lamps of growth are required to get any sort of reasonable speed out of them
    - "time zones - how do they work? -- Pahimar" (hmmm)
    - angry zombies spawn chances in normal biomes have been reduced considerably
    - jars can now be filled directly from alembics via right-clicking
    - alembics can now be labelled
    - added Essentia Resonator to help troubleshoot tube networks (gained as part of initial tube research)
    - fiddled with lamp of growth - it should be less essentia hungry and work better
    - infused and amber ores should now be silk-touchable
    - ethereal blooms are a lot more expensive now, but drop the bloom when broken meaning it doesn't have to be recrafted.
    - arcane levitator can now levitate items again
    - new stuff
    - runic goggles and traveling boots can now accept all the possible upgrades
    - arcane pressure plate will now respond to item entities on all settings
    - tubes should transport essentia 15%-20% faster
    - added additional tubes to help manage your essentia
    - bug fixes and more

    WAILA:
    - Lots of mods added
    - Lots of bugs fixed

    Witchery:
    Full version update, check here:
    [1.6.4] [FORGE] Witchery 0.15.1 - Minecraft Forum

    As I said this is a streamlined changelog. There are SOOO many more updates and bug fixes than this. Please visit this page and follow the links on the mods you are interested in to see the full changelogs:

    Horizons 2.0.2 - Public Modpack Listings - Feed The Beast
     
    MrRoooo likes this.
  2. MrRoooo

    MrRoooo Well-Known Member

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    O M G!

    Added a crafting recipe for the exo-suit, config value disabled by default. (Finally!)
     
  3. Slind

    Slind Founder

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    I don´t understand this one. Tropicraft doesn´t work without it.
     
  4. SirWill

    SirWill Founder

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    Yep weather mod is already in it.
     
  5. The42ndDruid

    The42ndDruid I sell Propane and Propane accessories Patron Tier 3

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    YES!
     
  6. cbrozak

    cbrozak Well-Known Member

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    That's what I thought too. maybe it's an update and he mistyped it? who knows. I'm just the messenger/compiler! ;)
     
  7. RacoonWolf

    RacoonWolf Patron Tier 2

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    Rotary craft massive ram improvments. Oh yes i hope this finally ends those annoying memory leaks i have been having.
    I have been waiting and hoping for that new version of Ender IO too. It will be so nice to be able to hide those ME cables too. Any clue when we are getting this?
     
  8. cbrozak

    cbrozak Well-Known Member

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    I agree, this is a great update.

    As of right now it is released on the launcher so it's up to @SirWilli and @Slind14 when to make it official.
     
  9. Slind

    Slind Founder

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  10. Yorinar

    Yorinar Well-Known Member

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    looking forward to this! enderio updates \o/
     

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