Implemented allow zombies to spawn in the overworld (infinity)

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von chugga_fan, 6. April 2015.

  1. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    i literally can't make an infused brew of the grave without moving my entire altar setup to the farmworld because zombies cannot spawn in the overworld, please re-add this so i can make this brew, it's annoying to move a witchery altar
     
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  2. Slind

    Slind Founder

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    Infinity?
     
  3. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    yes, i forgot to add that
     
  4. hansi132

    hansi132 Well-Known Member

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    Have to agree with chugga on this as the witchery mod often needs or semi often need a zombie
     
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  5. Zxirl

    Zxirl Well-Known Member

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    Witchery mod in general hates the mob limits/restrictions. It's not impossible, but a lot of the content is very hard to unlock/access just because of the way the limits on mobs works on the server.
     
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  6. bim63743

    bim63743 New Member

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    Completely aggressive my friend was willing to pay me 2k for a zombie come on that is so low ( pleas make zombies)
     
  7. RaZzorShine

    RaZzorShine Baka

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    On what node? Yesterday on node 4 they were pretty often.
     
  8. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    the overworld
     
  9. RaZzorShine

    RaZzorShine Baka

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    Yes overworld.
     
  10. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    o_O couldn't spawn any on n2
     
  11. Foxymahp

    Foxymahp Active Member

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    They still spawn on FarmWorld, if you want to do that potion. Instead of that you could infuse yourself with Infernal Infusion, you can controll all mobs with that. About if you need Zombie for critter snare you can still do the "ritual" on FarmWorld, because this one don't need any Altar Power. That is just my opinion, I think you go around about this question of Witchery.
     
  12. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    it needs 3k altar power, XD
     
  13. hansi132

    hansi132 Well-Known Member

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    Not critter snares
     
  14. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    it doesn't USE zombies in snares, it uses them on the ground
     
  15. Foxymahp

    Foxymahp Active Member

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    Critter Snare doesn't require power, made it some time ago.
    For the potion i told instead of that do Infernal Infusion.
     
  16. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    nu! i want the potion!
     
  17. SilentBane

    SilentBane Well-Known Member

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    There was an issue with zombies and the tps issues. So we decided to eliminate them from the overworld although you can find them in the farmworld. The issue may have been fixed but if it isn't than I don't see how we could enable them again and still keep the servers running efficiantly
     
  18. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    ik, but preventing them form spawning in the overworld except by forceful spawn might be a good way to solve this, idk if it is, but it might not hurt to try
     
  19. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    @Moderator please mark as done, as yesterday i saw zombies being spawned by the gaia 2 :p
     
  20. Yakuuz

    Yakuuz Well-Known Member

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    ive kinda the same issue got the link from adrian, now when i read that arent zombie picmans on a powered spawner ignored by that?
    i have a mob farm with a zombie powered spawner and some cursed earth and i have like 2 stacks skeli and creeper heads and NONE zombie head so i was asking him.. whats up. Now this issue sucks .. :D
    well going to replace the spawner and trying it :3
     

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