In talks with hans, booker, n 2 others about having Primordial Pearls added into a new infusion which would duplicate the pearl into 2 depleted pearls (via witching gadgets mod). It would use top-tier items from most modpacks.
I agree with the Witch spawners and Eldritch Obelisk, but the Dragon Egg can be obtained (and is a pretty powerful item) so should be done through Bee's if you didn't have the chance to kill the dragon.
I agree with sandian for two reasons, 1 they are extremely hard to obtain, and 2 because only higher players can get them therefor when us lower players need them they are all gone.
If the creative obelisk placer is used up in Survival, then if a player can get their hands on a Sinister node, which can be done with pure thaumcraft, then they can enter new mazes without our devs needing to turn the code outside-in. I will test and see if the creative obelisk placer is indeed used up tonight. If we can use this method to improve the longevity of the Outer Lands, then we can possibly just add a quest in the HQM. I recall that custom HQM quests can be added without clients needing to update. We should then be able to patch a quest in where you can obtain the obelisk placer. Vanilla mechanics should work to turn any spawner into another type of spawner. Create a witch egg, and right-click any mob-spawner to set the type. Mariculture should be able to create Ender Dragon spawn eggs. I am unsure if it is removed by added configs by the maker of Regrowth, but standard mariculture configs for Dragon egg has been enabled from the start on both Regrowth & UHC
while this is true, it needs proper testing. Last time we tested it, it caused issues with where some couldn't connect anymore. I had something similar yesterday with infernal skies, once I turned it off, I could connect.