While i know this pack is light, and limits should not be needed. I feel like they are. There were so many non hostile mobs near me that i was lagging out. When i say A LOT i mean a lot.... 100s were spawning.
I agree with this, there was about 100 squids if not more in a 3 chunk radius in one area we found, maybe we need to limit them to about half if not 3 quarters of that in 3x3 chunk areas
Code: general { # remove entities which exceed the general and/or specific limit on chunk load B:removeOnChunkLoad=true # kill entities to avoid them from ghost blocking B:setDeath=true } general-limit { # Simple Class Names of Entities S:ignore=someEntityName,anotherEntityName # max amount of animals (passive mobs) I:maxAnimals=15 # max amount of living entities (mobs and animals within a 3x3 chunk area) I:maxLivingEntities=20 # max amount of mobs (hostile mobs) I:maxMobs=15 } specific-limit { # Simple Class Names of Entities and their limit split with a ":" S:maxSpecificEnt=EntitySquid:3 }
Thats really low for vanilla. Our real issue was with squids. I would actually remove the caps on the other mobs and animals. Only reduce if they cause an issue. Vanilla gameplay relies on spawn rates. Since we dont have auto spawners.