I set up my mob farm and everything was allright. At some point the Grinder just decided to stop working and whatever i do i can't get it back to working. It has enough power, and valid outputs for items and liquids. At some points it randomly starts to kill mobs again, only to stop working again some seconds later.
you want to have a chest behind the grinder, then pump out the items from the chests, it also could be the fact that it has a cooldown on when it kills mobs,
As i said chugga - it has a valid output Items are going into a tesseract that directly imports into my me. Doesn't make a difference if i use a chest instead tough - grinder just doesn't work... - also the cooldown bar is constantly below 10, so it is not the idle phase...
I investigated with @ManiaXAsguard and found kind of 4 possibilities: 1) The claim interference (claim vs Grinder) 2) A grinder glitch because we can here some mobs taking damage but not dying 3) Too many hostile mobs in the same 3x3 area in a single chunk 4) A bug or setting specific to the TDT modpack (Note: I tried to tell them in the most common to uncommon case) I don't know if this will help you but I hope it will help the ones who will so some more detailled researches on this bug. Datkcrafter92
@ManiaXAsguard did you try a /butcher in the area including passive and ambient mobs because of the sounds yet? There is a bug where mobs don't die with 0 HP but from all I know they were visible.
I think i might have found the solution - when you look at the mod upgrade spam that you get when you load the game there is a new MFR version that "fixed a bug with grinders occasionally making mobs invincible". Looks like the modpack is running a bugged version of MFR that has the grinder make mobs invincible.
Diamond spikes should work too as they drop everything you would have got if you did it yourself. Make the mobs fall 22 blocks then have diamond spikes on the bottom. That should handle em'. Personally I have never played TDT so I am not sure if diamond spikes is in there. Oh and also use void hoppers or something that works the same way so entities on the ground doesn't bring wisski out to delete them
Player has used an alternative method in killing his mobs. Using autonomous activators and a vacuum hopper.
Kill Joe is in the pack, but as Mania said i allready resorted to a fan/AA combination to make the mobfarm work. Using spikes is not possible, since simply looking those up in NEI makes your game crash in TDT.
You don't need to look at the crafting recipe in NEI if you really want to craft them, you can always use the old method: looking it up on google
We believe we have found the issue that is causing these machines to stop working. It seems to be caused by profiling the lag, we are going to test if all the profiling times cause it or just certain ones and depending on the result will be removing the mod[DOUBLEPOST=1439472016,1439469525][/DOUBLEPOST]Marking solved as issue has been found and now removed as a temporary fix.