Done Infinity lag and downtimes

Discussion in 'Infinity' started by Draykan1024, Jul 21, 2015.

  1. Draykan1024

    Draykan1024 Well-Known Member

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    I've noticed that Infinity 5 has been crashing and lagging out immensely lately. Is somebody DDOSing the server, or is this amount of crashing and lagging normal for Infinity?
     
  2. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    -_- The server is NOT being ddosed, the cause is most likely somebody having an inefficient me system which is timing out the server
     
  3. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    it's a large modpack, there are probably terrible bases on it atm, i'm expecting it to be reset in a few months due to how long ago INF5 came out
     
  4. Draykan1024

    Draykan1024 Well-Known Member

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    Alright, I was just curious because of how we're averaging at less than 7 TPS and how often the server is crashing, usually 2-3 times an hour.
     
  5. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    The server isnt crashing its timing out, timeouts are caused by low tps
     
  6. Draykan1024

    Draykan1024 Well-Known Member

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    Doesn't that basically come out to be the same thing, everybody kicked off and us unable to play for a bit?
     
  7. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    timeouts don't require the server to reboot
     
  8. Arreme2000

    Arreme2000 New Member

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    @Bennyboy1695 Will the lag/efficience of Infinity improve in the future? As in The DarkTrilogy or DireWolf homepage says "stable" and with infinity "bad perfomance"
     
  9. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    it most likely will as the bases that are causing this will be fixed up, or removed (last resort)
     
  10. Slind

    Slind Founder

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    Quite some changes have happened. If you feel this is still an issue tomorrow as it was last week let us now.
     
  11. chaosblad3

    chaosblad3 Very Well-Known Member

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    Not sure if correlation or actual causation, but the last few times the TPS has been really bad it has been showing enderio conduit bundles as one of the high tick users so I did /ap t to get a proper count and it showed an average for node 2 of over 7k enderIO conduits in the main overworld and another 3k in the BOP world (with less than 20 players online at the time) which seems like an unrealistically massive amount to me (average of ~500/player!), so I'm starting to wonder if that might be one of the big contributing factors?
     
  12. Angelneko

    Angelneko Well-Known Member

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    server 5 is down agian i been noticing lots of crashes/not restarts happing and i have heard of ender IO conduets being a problom for tps/lag
     
  13. Awm9610

    Awm9610 New Member

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    Looks like the tick rate on Node 1 is very low again (as of the morning of 8/11).

    It seems like our usual approach is to reset the server when the tick rate gets nasty. What other solutions are being considered? It seems like MyM is pretty liberal with what machines and blocks can be placed, including chunkloaders, quarries, etc etc.

    Can I suggest (if this is a persistent issue) cutting back on chunkloading, or banning Buildcraft Quarries and Pipes all together? Other mods exist that do the same thing with many fewer server resources.
     
  14. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    The reason for MYMs liberalness is that if there is an offending base/thing it's usually fixed, or in extreme cases removed, trust me, talk to me once you hit a tickrate of 1, like the old monster servers, because then i'll start symphazizing with people who are whining about things that will get fixed if you do /ticket and don't use /ticket to inform staff members ASAP
     

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