Done Unable to launch (RAM)

Discussion in 'The Ferret Business' started by alven4, Sep 18, 2015.

  1. alven4

    alven4 Well-Known Member

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    Today I was trying to launch this modpack from FTB but it returned me crash:
    [19:03:54] [Client thread/ERROR] [LaunchWrapper]: Unable to launch
    java.lang.reflect.InvocationTargetException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_60]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_60]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?]
    Caused by: java.lang.OutOfMemoryError
    at java.io.RandomAccessFile.writeBytes(Native Method) ~[?:1.8.0_60]
    at java.io.RandomAccessFile.write(Unknown Source) ~[?:1.8.0_60]
    at org.apache.logging.log4j.core.appender.rolling.RollingRandomAccessFileManager.flush(RollingRandomAccessFileManager.java:106) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.appender.rolling.RollingRandomAccessFileManager.write(RollingRandomAccessFileManager.java:90) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.appender.OutputStreamManager.write(OutputStreamManager.java:129) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.appender.AbstractOutputStreamAppender.append(AbstractOutputStreamAppender.java:113) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.appender.RollingRandomAccessFileAppender.append(RollingRandomAccessFileAppender.java:96) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.config.AppenderControl.callAppender(AppenderControl.java:99) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.appender.routing.RoutingAppender.append(RoutingAppender.java:113) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.config.AppenderControl.callAppender(AppenderControl.java:99) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.config.LoggerConfig.callAppenders(LoggerConfig.java:425) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.config.LoggerConfig.log(LoggerConfig.java:406) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.config.LoggerConfig.log(LoggerConfig.java:367) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.core.Logger.log(Logger.java:110) ~[log4j-core-2.0-beta9.jar:2.0-beta9]
    at org.apache.logging.log4j.spi.AbstractLogger.info(AbstractLogger.java:1011) ~[log4j-api-2.0-beta9.jar:2.0-beta9]
    at cpw.mods.fml.common.TracingPrintStream.println(TracingPrintStream.java:38) ~[TracingPrintStream.class:?]
    at net.minecraft.client.Minecraft.func_71377_b(Minecraft.java:349) ~[bao.class:?]
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:873) ~[bao.class:?]
    at net.minecraft.client.main.Main.main(SourceFile:148) ~[Main.class:?]
    ... 6 more

    I know that it has something with not enough RAM but I used -Xmx1g.
    Can somebody help me how to launch this modpack?
     
  2. SirWill

    SirWill Founder

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    What are your settings in the FTB Launcher? How much ram?
    You should have it on 2-3
     
  3. alven4

    alven4 Well-Known Member

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    FTB launcher doesn't allow more than 1 GB RAM for me without special settings. The slider maximum is at 1 GB.
     
  4. LucidTheStick

    LucidTheStick Well-Known Member

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    Can you take a screenshot?
     
  5. alven4

    alven4 Well-Known Member

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    Here it is.
     

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  6. SirWill

    SirWill Founder

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    Because you have a 32 bit system. You can't play this pack with 1 GB.
     
  7. alven4

    alven4 Well-Known Member

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    Why? Isn't there any way around it (Like super low resolution texturepack)?
     
  8. Slind

    Slind Founder

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    Sorry, but there are not low resolution texture packs for mods. Its questionable if that would be enough, too. :(
     
  9. LucidTheStick

    LucidTheStick Well-Known Member

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  10. alven4

    alven4 Well-Known Member

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    My computer is 32-bit.

    But my computer have 1Gb video memory "emulated" from RAM. Why doesn't those textures load into it and not into my RAM?
     
  11. LucidTheStick

    LucidTheStick Well-Known Member

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    The mods themselves take RAM to run as well. Large modpacks with more mods requires more RAM required. Unfortunately this is a limitation of modded minecraft and there is nothing we can do =(
     
  12. alven4

    alven4 Well-Known Member

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    How can those mods take so much RAM on client when I was able to run 1.6.4 100+ mods server with 300 MB RAM?
     
  13. Slind

    Slind Founder

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    That doesn't sound possible. Unless you are talking about mods that were split into multiple at that time (1 mod today, 10 mods then)
     
  14. alven4

    alven4 Well-Known Member

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    I think it were split mods but there was at least 40 real mods. Took me 3 hours to build that modpack.
     
  15. LucidTheStick

    LucidTheStick Well-Known Member

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    Modpacks continue to add more and more code all the time. Look up the RAM requirements for a game called Heroes of Might and Magic across all the versions. The original had an HDD install base of 20-50MB...now it's over 3,000MB.
     
  16. alven4

    alven4 Well-Known Member

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    So there is no way how to get this modpack working?
     
  17. LucidTheStick

    LucidTheStick Well-Known Member

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    I don't believe so as this modpack is pretty "heavy" in terms of big mods. This is outside our control =(
     

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