Done Lycanite Mobs

Discussion in 'The Ferret Business' started by teufler80, Sep 20, 2015.

  1. teufler80

    teufler80 Well-Known Member

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    Is it really necessary do deactivate almost all the mobs out of the mod ? They make the game much more a challenge and give the world a feeling of being dangerous. Isnt it possible to lower the spawn rate of these so they dont cause such much lag but still can be a danger for players ?
     
  2. tyler489

    tyler489 Well-Known Member

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    unfortunately as i said in game the mod is poorly coded and there are no spawn caps/limits meaning after a while we have 5k of one mob... this causes huge amounts of lag. the mobs that were left in have precise enough spawn conditions that this shouldnt happen.
    or atleast thats what i was told
     
  3. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    The mobs were disabled for multiple reasons.
    Reason1: They had a huge impact on the servers tps.
    Reason2: They are being removed in the next pack update anyway.
    Reason3: They don't adhere to the vanilla spawn mechanics meaning there is no easy way to limit their spawns.
     
    M1NN10N likes this.
  4. tyler489

    tyler489 Well-Known Member

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    ah i forgot the second reason.
     
  5. Lawmonark

    Lawmonark Well-Known Member

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