Done lagg issues on tekkit legends server.

Discussion in 'Tekkit Legends' started by Kas_Boot, Oct 27, 2015.

  1. Kas_Boot

    Kas_Boot Member

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    Hello best MYM staff,

    Tekkit legends has recently got a lot of lagg issues.
    I know it's an OP modpack but is there a reason why there's so much lagg so we (the players) can do something about it.

    thx

    Kas_Boot
     
  2. Slind

    Slind Founder

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    The main cause is bluepower leaking. We might need to consider on removing it or at least big parts of it.
     
  3. Kas_Boot

    Kas_Boot Member

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    yeah that should help a lot :)

    Kas_Boot[DOUBLEPOST=1445951506][/DOUBLEPOST]like timers and if it is possible a limitation of a red alloy wires in one row.
     
  4. ItsNora_

    ItsNora_ Names not actually Noah Booster

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  5. PippinSmith

    PippinSmith New Member

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    not me, I kinda left the team to work on my own :p
     
  6. profrags

    profrags Well-Known Member

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    Il just make a redstone clock ._. And if that doesn't work il make a hopper clock that can activate by pressing a button
     
  7. Ksparlor

    Ksparlor Well-Known Member

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    It would be a good reason to revamp everything with logistic pipes
     
    ItsNora_ likes this.
  8. sk_

    sk_ Active Member

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    Yeash, I'm feeling this too it's pretty damn awful
     
  9. InterstellarFish

    InterstellarFish New Member

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    Maybe it is time to create a forum post with tips and tricks for efficent and server friendly builds, because I think, that most players don't know what Mod is killing the server, and if they would know, atleast some of them would start to build more server friendly builds, which they share with their friends etc. Sure, there are things that have to be handled by Staff, but if we would inform the player about more server efficent builds, i think we can "remove" lag.

    Edit: Oh, Performance Guide — MyM-Wiki 0.0.1 documentation so it's time to expand that. :)

    -InterstellarFish
     
    Last edited: Nov 2, 2015
  10. Slind

    Slind Founder

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    Unfortunately besides this case with AE2 it is very complex to explain and even I do build bad setups without noticing it until profiling. It might not happen often, but it does happen. Unless it is something quite specific it is very difficult to impossible.
     

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