I opened the bound's page on the crop farm and I got stuck in that screen. Had to crash my client to get out.
First time I opened it, no problems, second time later on when I was poking around and it wouldn't let me out. Edit: By crash I mean I X'd my client.
I didn't get to rejoin. It was already down when I came back around. All I did was open the boundaries tab on the "Crop farm" press escape, and every key on my keyboard and screen, then I x'd my client.[DOUBLEPOST=1450488383][/DOUBLEPOST]"Fatally missing blocks and items" Edit: I broke it didnt I... Edit 2: I'd just like to add that I tend to break things/my player data a lot... Hence why I'm a tester.. I break things easily hahaha
Ok Testers, 1.1.9 is up. As i said it took me a couple of days to release. I had to learn how to use MineTweaker, was not hard.. . This is the version that may just be the "one". This past week we have fixed a lot. Thank you to the players that have been actively helping me break things. When i first told you guys about no "cheaty" commands, you were skeptic. Now that you have played the pack and have tested mods like E-Mobile and Silent Gems... What do you think? /tpa, /home and others like that. We should start discussing how you feel the pack should be played on the the final server. From the start i told you, this pack is meant to be a community pack. I want the community to have a say. -PvP (toggle?)(Issue here would be flans since i do not think the toggle stops it) -Global Market (Or will we have manual trade and use Forestry?) -Commands (Personally i do not see a need for them) As you already know Grief Prevention is defiantly going to be on the server, so you can protect your builds. What else do you feel should be on the server? @elemage @ThatOnePurpleCat @GhostRiderrr @tyler489 @SirZAZ @I_The_Sloth
i miss my fly no toggle all pvp flans does bypass lastime i checked Yes to market small restrictions if any im torn i think /back on death should be allowed
/back is not available to all, Since we most likely will have PvP allowed, its not "fair" As to market, i really like forestry trader machines, but i think most players will not learn how to use them. Maybe Market will not be a command, it will be a location. Kinda like how the other servers put the NPC as spawn.(i like that idea)[DOUBLEPOST=1450525172][/DOUBLEPOST]Also tyler, i am having an issue with Botania and Forge microblocks. In 1.1.9 i add FMPI, which in single player added all modded blocks to multipart. But on the server, Most of Botania's blocks are not working. (i now disabled FMPI, seems like its not needed now) Any ideas why Botania is not working with multipart on the server, but it is in single player?
Would it be possible to use a plugin like SignShop for a physical market? It seems more personal than just an NPC.
Think Villager shopkeeper would be better... but that would cause too much confusion. With Global market, we can build a "super store" then at the cash register, we put the market npc.
If there was a super store, could it be guarded by NPCs to kill anybody who attacks another player in the area? I know the Citizens plugin, which I think is the one used by MyM normally, has a Sentries addon which lets you do this.
Think World Guard can make "safe" zones. Why is it that when people hear that a server will have PvP enabled, they think that is all the server is about... killing others.