Done Bloodmoon?

Discussion in 'The Ferret Business' started by Draykan1024, Dec 24, 2015.

  1. Draykan1024

    Draykan1024 Well-Known Member

    Messages:
    145
    Likes Received:
    14
    Local Time:
    5:05 PM
    Is the bloodmoon enabled? I know it's the only way to get a bloodstone.
     
  2. Slind

    Slind Founder

    Messages:
    8,332
    Likes Received:
    3,018
    Local Time:
    11:05 PM
    whats the mod called that adds it, again?
     
  3. julio1237878

    julio1237878 Game enthusiastic

    Messages:
    1,024
    Likes Received:
    144
    Local Time:
    2:05 PM
    Its the Random things mod slind
     
  4. Slind

    Slind Founder

    Messages:
    8,332
    Likes Received:
    3,018
    Local Time:
    11:05 PM
    yes it is disabled.
     
  5. Lawmonark

    Lawmonark Well-Known Member

    Messages:
    2,558
    Likes Received:
    770
    Local Time:
    11:05 PM
    Is it disabled by the pack creator or the server?

    If by the server, what was the reason? I ask because i have Bloodmoons enabled on Civilization, but i reduced the spawn to just 2x then normal spawn.
     
  6. Slind

    Slind Founder

    Messages:
    8,332
    Likes Received:
    3,018
    Local Time:
    11:05 PM
    Disabled by the server. It was disabled due on request due to server strain while it is on. We will see how it goes on civ.
     
  7. Lawmonark

    Lawmonark Well-Known Member

    Messages:
    2,558
    Likes Received:
    770
    Local Time:
    11:05 PM
    If needed i can turn the spawns down to the normal spawn rates.
    We will see... :)
     
  8. Matryoshika

    Matryoshika Well-Known Member

    Messages:
    1,193
    Likes Received:
    606
    Local Time:
    11:05 PM
    On the old hubris server, I set the spawn multiplier to 2x, just as Krhymez has done on Civ as well, as well as setting BloodMoonSpawnSpeed=1, along with B:BloodmoonVanish=true.
    Whilst Bloodmoon mob-spawns are a bit excessive, I noticed that the 10k+ loose items in the world (from mobs dying in sunlight) were the bad guys in the whole drama, which is fixed with the "mobs vanish at dawn" bool.

    After that, we could play on Hubris during blood-moons without loosing too much of the server resources.
     
    Lawmonark likes this.
  9. Draykan1024

    Draykan1024 Well-Known Member

    Messages:
    145
    Likes Received:
    14
    Local Time:
    5:05 PM
    Bloodmoons are necessary for a few of the items in the pack. Nothing game changing, but it's nice to have them, but only if it isn't a strain on the server.
     
  10. Slind

    Slind Founder

    Messages:
    8,332
    Likes Received:
    3,018
    Local Time:
    11:05 PM
    Do you mind on doing the same on ferret. It's popularity is over anyways.
     
    profrags and Lawmonark like this.
  11. Matryoshika

    Matryoshika Well-Known Member

    Messages:
    1,193
    Likes Received:
    606
    Local Time:
    11:05 PM
    Done; 5% chance of happening, Spawn-speed set to half, Spawn-limit set to 2x of vanilla & Mobs vanish at dawn.
     
    Lawmonark and Slind like this.
  12. Draykan1024

    Draykan1024 Well-Known Member

    Messages:
    145
    Likes Received:
    14
    Local Time:
    5:05 PM
    Thank you very much, I'll let you know if we run into any performance issues or if it doesn't seem to be spawning.
     

Share This Page