Mobspawn

Discussion in 'Archive (Suggestion and Feedback)' started by fritzlaf, May 24, 2014.

  1. fritzlaf

    fritzlaf New Member

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    Hi

    I've got a question for Mobspawn.

    I play on the AG3 have a Mobfarm but it only spawn mobs when I'm standing right with him.

    My main processing is 45 blocks away and when I'm there no spawn mobs.

    Sorry for my bad English :bag:
     
  2. grieferignoto

    grieferignoto New Member

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    Vanilla mechanics. As far as I know the minimum distance is 25 blocks (almost the height of your mobspawner, if it is a vanilla one) BUT there is a maximum that is like 40-45 blocks (not sure of the exact distance, check mcwiki for more details)
     
  3. fritzlaf

    fritzlaf New Member

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    From the Wiki : Mob will immediately despawn if there is no player within 128 blocks of it
     
  4. grieferignoto

    grieferignoto New Member

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    Then, this is strange. I suggest you to change water with conveyor belts, so you can let enderman spawn with no problems and later on get a chunk loader or, better, a spot loader.
     
  5. fritzlaf

    fritzlaf New Member

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    I have conveyor belts and spotloader ;-)
     
  6. Sinx36

    Sinx36 Member

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    If I remember correctly they don't move unless you are within 32 blocks of them, so it might be too far out, especially if the 42 blocks is only the horizontal distance, if you add the 23 vertical distance for drop , the mobs are over 64 blocks away at the least.
     
  7. Leglerm

    Leglerm Well-Known Member

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    did u use half slabs on top? They let light through it.
     
  8. fritzlaf

    fritzlaf New Member

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    i dont use half slabs i think i m too far away thx for the help
     
  9. alphaest

    alphaest Patron Tier 2

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    This server seems to have chunk processing disabled if anyone is furher than 2 chunks (32 blocks). Enable chunk grids and if your processing really is 2 chunks afar, it wont work. So the loaded chunks are - chunk you are on, the ones next to you (8) and the ones next to those (16). A total of 25 chunks.
    I also found this out the hard way.
     
  10. Slind

    Slind Founder

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    we use the default vanilla, spigot, mcpc settings according to chunks, as if we would not you would get chunk loading issues.
    Code:
    #Minecraft server properties
    #Thu May 29 15:44:05 CEST 2014
    generator-settings=
    op-permission-level=4
    allow-nether=true
    level-name=world
    enable-query=false
    allow-flight=true
    server-port=25563
    level-type=DEFAULT
    enable-rcon=false
    force-gamemode=false
    level-seed=
    server-ip=
    max-build-height=256
    spawn-npcs=true
    white-list=true
    spawn-animals=true
    hardcore=false
    snooper-enabled=true
    texture-pack=
    online-mode=false
    server-id=unnamed
    pvp=true
    difficulty=3
    gamemode=0
    player-idle-timeout=0
    max-players=80
    spawn-monsters=true
    generate-structures=true
    view-distance=10
    spawn-protection=16
    motd=\u00A71M\u00A72Y\u00A74M\u00A7f-\u00A72Agrarian Skies +
    
     
  11. alphaest

    alphaest Patron Tier 2

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    Maybe the defaults act that way then?
    No machine runs if you have 2 or more chunks between you and the machine, tested on AG1. The visual chunk loading is around 7-9 chunks in radius i believe.
    Example: Put a TE furnace running, go 3 chunks further, wait 5 minutes, go back, still at same progress as you left it.
     
  12. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    Do they work when using a chunk loader?

    Sent from my Nexus 7 using Tapatalk
     
  13. alphaest

    alphaest Patron Tier 2

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    Yes. That's one of the first things i made since i didn't want to move my base or mob spawner.
     

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