Done Games crashes

Discussion in 'Direwolf20' started by melmaks, Dec 29, 2015.

  1. melmaks

    melmaks Well-Known Member

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  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    Something to do with facades and EIO, what item are you holding in your inventory?
     
  3. melmaks

    melmaks Well-Known Member

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    i cant remember what all i had i do know i had a resonant exchanger
     
  4. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    in your hand? this is what is important, what item were you holding?
     
  5. SirWill

    SirWill Founder

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    Please try to join now.
     
  6. melmaks

    melmaks Well-Known Member

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    still crashes
     
  7. SirWill

    SirWill Founder

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    No issues here, please reinstall your pack
     
  8. melmaks

    melmaks Well-Known Member

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    I have reinstalled my client i have tried diferent client i have even reinstalled java and still crash right after telling me logging in
     
  9. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    willi, it's something to do with the item he's holding in his hotbar, i'm telling you this
     
  10. Slind

    Slind Founder

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  11. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    Code:
    Description: Ticking block entity
    java.lang.AbstractMethodError: FLM_ItemWrench.shouldHideFacades(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/player/EntityPlayer;)Z
    there's some item, a wrench of a kind, right here, at the heading, that is messing up on that abstract method, something out of ender io.... as you were saying?
     
  12. Xfel11

    Xfel11 Consultant

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    Probably a version mismatch. I'm looking into it...[DOUBLEPOST=1451429641,1451428730][/DOUBLEPOST]Ok, now I have some kind of idea what is wrong here, but I don't know how to fix it yet. For some reason, FunkyLocomotion dynamically generates a wrench class to support other mod's interfaces, but in this generation process, something goes wrong. As the class is not statically available, we can't just patch it directly...[DOUBLEPOST=1451430236][/DOUBLEPOST]So, I didn't discover anything in the server files, so the error does probably come from a server-client difference. I don't have the time to scan the client files right now though. (I actually don't have the pack installed right now)

    However, I'm 99% sure that the problematic situation is holding Funky Locomotion Wrench while looking at an enderIO conduit with facade. Could someone please verify this?
     
  13. MrWisski

    MrWisski Well-Known Member

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    Spawned in a FunkyLocomotion Wrench. crashed the instant i did, because it went into my held-inventory slot, and i had conduits with facades in my field of vision :([DOUBLEPOST=1451431951,1451430949][/DOUBLEPOST]Hrmm. Went a little bit away from my base (but still close enough for it to be loaded in memory), spawned in another wrench, and...instantly crashed again when it was in my hotbar - no conduits with facades, or much of anything except natural worldgen in my field of vision.
     
  14. melmaks

    melmaks Well-Known Member

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    i did have a funky locomotion iwrench and a funky locomotion frames in my inventory when it crashed on me[DOUBLEPOST=1451439012,1451438521][/DOUBLEPOST]My plans were to build a frame quarry in the deep dark.
     
    Last edited: Dec 30, 2015
  15. SirWill

    SirWill Founder

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    I removed the wrench from your hotbar.
     
  16. Xfel11

    Xfel11 Consultant

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    So, I've got some good news: I managed to find the actual issue for this problem. However, patching it might take some time, and even then we'd have to get the patch to the client side somehow, so I don't think that's feasible.

    As far as I know though, other mod wrenches (ie the buildcraft one) should work for funky locomotion too. Could somebody please test that? If it does work, we could just ban the item until the mod author fixes it.[DOUBLEPOST=1451474059,1451473532][/DOUBLEPOST]Github issue: Client crash with wrench and enderIO · Issue #88 · rwtema/FunkyLocomotion · GitHub

    If the item has no alternative, I could try to code up a fix and replace the class file in the version we provide on the MyM launcher. Otherwise, we have to wait for the mod author here.
     
    SirWill likes this.

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