Done Witchery Taglocks

Discussion in 'Civilization' started by LordFungi, Jan 9, 2016.

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Taglock rule - keep or remove?

  1. Remove

  2. Keep

  3. Potato

Results are only viewable after voting.
  1. Lawmonark

    Lawmonark Well-Known Member

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    I just set Player to Player wolf infection to false.
     
  2. BioChip

    BioChip New Member

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    thanks a lot :) would ahte to be randoly punched and turned in to a wolf lol
     
  3. Kazeodori

    Kazeodori Well-Known Member

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    One thing about the actual taking of taglocks... I don't know if it's against the rules to take them at spawn. Can that be clarified? I'm very rarely off my base, and it's usually when I visit spawn or when I'm helping some one as a mod. And going to spawn is the weak point for me. Taking taglocks when I'm working is already a big no :p
     
  4. Arcanuo

    Arcanuo Old School Poster

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    I think Taglocks are the fine the way they are, if your skilled at taglocking the person shouldn't even notice anyways...
     
  5. LordFungi

    LordFungi Patron Tier 1

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    I think Chugga's suggestion was good. Tweaking the rule would please everyone, i think. No abuse of taglocks, but you can't demand them back.
     
  6. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    Decision posted in ne rules thread HERE.

    Please follow the guidelines in the rules if clarification or modification are wanted.
     

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