1.1.1 is here!

Discussion in 'Community Talk' started by cbrozak, Apr 7, 2014.

  1. cbrozak

    cbrozak Well-Known Member

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    And this is a good one from the looks of it, this right here is a streamlined changelog of all the fun new toys and significant bug fixes that we've all come to know and hate ;) If you would like to see the full changelog and sift through it yourself I have the link at the bottom. And here it comes, prepare yourself, it's a big one!

    ADDED Electricraft!!
    -Reika's newest mod, WOO! (creator of Rotarycraft)

    Backpacks
    -[Feature] A worn backpack can now pickup items. You can configure up to 9 items that should be picked up.
    -Bug Fixes

    Big Reactors
    -Reactor mechanics have been completely re-written
    -Added: Reactor coolant port
    -Added: Multi-block Turbine
    -Bug Fixes
    -Reactor cores can now have glass placed inside them
    -Reactor cores and turbine coils can now use many metal blocks from Thermal Expansion
    -More-expensive metals in a turbine coil now extract more energy per tick
    -Reactor cores and turbine coils can now use the meat blocks from MFR
    -Reactor cores can now contain liquid meat or pink slime
    -Fixed several graphical glitches involving turbine rotors and fuel rods
    -Reactor coolant ports can now have their directions switched both with empty hands and with a wrench, just like turbines
    -Yellorium and blutonium blocks can now be used as fuel, and operate just like 9 ingots of fuel
    -Pyrotheum and Mariculture's titanium can actually be used inside reactors now

    Blood Magic
    -Fixed recipe issue. Craft away with the altar!
    -Fixed an "oops!", so Demonic Slates are now craftable.
    -Added in the spell system! And, like, dozens of new reagents!
    -Added in the "Ballad of Alchemy" to help with alchemical needs
    -Added a few helpful alchemy recipes for the aspiring blood mage
    -Added ice recipe to alchemy, and fixed Mycelium
    -Added water breathing potion to the potion list.
    -Bug Fixes

    Dynamic Tanks (maybe? Maybe?)
    -[fixed] Crash when removing a filled Controller and placing it next to a new set Tanks.
    -[fixed] Upgrade Module and Upgrade Items not have crafting recipes. (Make sure to enable if you are updating)
    -[fixed] Crash when placing an Upgrade Module and it is not directly connected to a Controller.
    -[feature] Controller will now only retain contents if placed in same location it was broken. This is temporary and will be changed with a different mechanic in the future.
    -[fixed] "Bug fix" that caused the Tanks to not sync with the Controller. Also re-did that bug fix.

    Ender IO
    -Lots of great bug fixes and optimizations

    Gendustry
    -Added Extractor – Converts Bees, Sapling, Pollen, Butterflies, etc. into Liquid DNA (compatible with ExtraBees if installed)
    -Added Liquifier – Converts uncooked meat into Protein liquid
    -Added Replicator – Uses Liquid DNA and Protein to create a Queen / Sapling / Butterfly from a filled genetic template
    -Added Transposer – Copies genetic templates and samples
    -Added Scooporator MX200 Turbo (A.K.A Industrial Scoop)
    -Added Environmental Processor – Used in new upgrades
    -Added Desert/Plains/Jungle Emulation Upgrade
    -Added Genetic Stabilizer Upgrade
    -Added BC gate triggers
    -Hell upgrade now affects humidity
    -Apiaries can now be controlled with redstone signal

    GeoStrata
    -Added Crystal Blooms
    -Added Crystal Pendants

    Lycanite Mobs
    -Lots of changes, unfortunately it is disabled.

    Mariculture
    -More fish have special effects on consumption
    -Fixed Jewelry Teleport bug
    -Lots and lots of bug fixes

    MFR
    -Added: RedNet Energy Cable
    -Added: Planter button for not consuming the last item in a stack
    -Added: Chunk Loader
    -Added: Plastic Boots. Conveyors don't push entities wearing plastic boots
    -Added: Endermen drop their held block if killed by a grinder
    -Added: Clicking conveyors with glowstone dust increases speed (use plastic boots!)
    -Added: MobRouter
    -Added: Fountain
    -Added: Large Bricks and Large Paved Bricks
    -Added: Sticky piston -> piston recipe
    -Added: Dry Rubber Leaves (2x fuel value)
    -Changed: AutoBrewer brews two potions per ingredient
    -Changed: RedNet cable has multiple selection boxes
    -Changed: Rubber leaves are affected by fortune
    -Changed: New RedNet Cable model
    -Lots and LOTS and lots of bug fixes

    OpenBlocks
    -Added XP Shower!
    -fan strength is now controlled by redstone
    -Added Last Stand enchantment
    -Bug Fixes

    Opis (Yay admins!)
    -Full interface rewrite (looks amazing)

    Project REd
    -FIX: !! Huge memory leak in pipe routing thread !!
    -FIX: !! Routing thread eating up all of CPU !!
    - CHANGE: Backpacks show name in gui
    - CHANGE: Made volcanoes slightly more rare
    - CHANGE: Crafting pipes can craft multiple items
    - FIX: Backpack slots being locked
    - FIX: Framed alloy wire connection bug
    - FIX: Strange tree growth
    - FIX: Routing FX
    - FIX: Rare lamp render crash when teleporting
    - FIX: Backpacks resetting anvil name
    - FIX: Recipe mirroring

    Railcraft:
    -NEW: Added Platforms, a varient of Posts
    -Bug fixes and Thaum API update

    Random Things
    - Improved: Added Semi Transparent overlays to the crafting tables
    - Fixed: The Online Detector now properly updates close blocks when the specified player logs off / in
    - Fixed: The Block Replacer will now properly save its inventory when you have multiple in your inventory
    - Fixed: The recipe for magnetic force works again

    ReactorCraft
    -Finished Hazmat suit
    -Finished Geiger counter

    RotaryCraft
    -Added option to slow pipe fluid flow and reservoir balancing to lessen performance load
    -Grinder can now grind AE certus quartz into dust
    -Made engine fuel consumption smoother
    -Bedrock axe now cuts entire trees
    -Made vacuums more powerful when attracting items
    -Fan can now harvest algae
    -Added lots of new Extractor bonuses
    -Added refrigeration unit
    -Made magnetostatics more expensive
    -Made CVT more expensive
    -Added dry ice
    -Added liquid nitrogen
    - Microturbine is now much more fuel efficient
    -Added config to disable silver iodide cannon from starting (but not stopping) rain
    - Added (disabled by default) config option to allow bedrock breaker to open holes into the void
    -Fixed coil winder WAILA <Error>

    Thaumcraft
    - fixed volatus/tempestas conflict
    - brains in a jar now drop when broken again



    Whew! That is a big boy there. Remember this is streamlined, if you would like to see the FULL changelog of your favorite mods here is the link which has all the links:
    Monster Changelog 1.1.1

    Have fun! Mine on my friends!
     
  2. Auonddon

    Auonddon Well-Known Member

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    Thanks cbro for putting this together AWESOME!
     
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  3. Lato_Diafol

    Lato_Diafol Well-Known Member

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    Brilliant. Been looking forward to multiblock turbines since plans for 0.3 Big Reactors was announced. Now to go make my End Devouring Pitchblend Super Steam Turbine Reactor System or EDPSSTS.

    The enderman thing seems fun though exploitable. Fast resources for little cost. (If you own a large mobfarm)
    Then again Bloodmagic meteors are still much better.
     
  4. caithleen

    caithleen Patron Tier 1

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    lol, as if gendustry wasnt totally op allready :D
     
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