hey, unfortunately the server does currently have performance issues which are caused by the player amount. We are working on getting 1-2 new nodes online as fast as possible, while we are working on that we limited the amount of players to 1 to make the server at least playable for some players. We are sorry about the limitation and inconvenience. Update: Node 2 is up aoe2.mym.li Update2: Node 3 is up aoe3.mym.li
Will you be connected them with inventory, like some other packs? That might help to convince players to move to the other node, so we can reduce the strain on Node 1. Even with a player cap of 5, there's like 50 players on the server now, almost everyone is donors/staff.
Like any good resource-strained society, we should use war and murder as a means to make things right. Battle royale to determine who stays on node 1.
We are working on 2 new nodes. Both these nodes will come up without a pre generated overworld. Therefor there will be some lag at the beginning, but better than 50 players on one server.
Small question, is the 30 second cooldown for rtp also a fix for lag because I'm sure it wasn't a thing before.