i literally can't make an infused brew of the grave without moving my entire altar setup to the farmworld because zombies cannot spawn in the overworld, please re-add this so i can make this brew, it's annoying to move a witchery altar
Witchery mod in general hates the mob limits/restrictions. It's not impossible, but a lot of the content is very hard to unlock/access just because of the way the limits on mobs works on the server.
Completely aggressive my friend was willing to pay me 2k for a zombie come on that is so low ( pleas make zombies)
They still spawn on FarmWorld, if you want to do that potion. Instead of that you could infuse yourself with Infernal Infusion, you can controll all mobs with that. About if you need Zombie for critter snare you can still do the "ritual" on FarmWorld, because this one don't need any Altar Power. That is just my opinion, I think you go around about this question of Witchery.
Critter Snare doesn't require power, made it some time ago. For the potion i told instead of that do Infernal Infusion.
There was an issue with zombies and the tps issues. So we decided to eliminate them from the overworld although you can find them in the farmworld. The issue may have been fixed but if it isn't than I don't see how we could enable them again and still keep the servers running efficiantly
ik, but preventing them form spawning in the overworld except by forceful spawn might be a good way to solve this, idk if it is, but it might not hurt to try
ive kinda the same issue got the link from adrian, now when i read that arent zombie picmans on a powered spawner ignored by that? i have a mob farm with a zombie powered spawner and some cursed earth and i have like 2 stacks skeli and creeper heads and NONE zombie head so i was asking him.. whats up. Now this issue sucks .. well going to replace the spawner and trying it :3