Agrarian is supposed to be a hard game, so donor perks like the ones on horizons or monster would be far to OP, but that is not to say that donors don't still deserve a few small perks they just need to be well balanced. Main things that spring to mind are that use of the /feed command should be limited to once per day, or even once per week if i'm honest, cause what's the point of playing on a modpack that uses the hunger overhaul system if you can just fill your hunger bar whenever its running low with one simple command! Also the teleport delay bypass for tier 4+ should probably be disabled for the sake of balance too, my reason being that when I first gave agrarian a try, I immediately had the idea to create a /island home macro key on my G-pad so that if I fell off my island or something I could just press 1 button and be safely back in my house! -super cheaty to say the least The No AFK-kick perk for Tier 3 donors should also be removed or at the very least replaced with a 30 minute AFK-kick for Tier 3 as opposed to 10 minutes for normal players, but this is more for their own safety as without an AFK-kick you risk starving to death due to the hunger overhaul. The other perks seem reasonably fair for the most part, though feel free to suggest any other tweaks we could make in the interest of balance.
In regards to /feed: Done - ./feed command is not working for tier 4+ donors | MineYourMind Community