[AS+] Infernal Ars Magica Mobs

Discussion in 'Archive (Suggestion and Feedback)' started by The_Icy_One, Jul 12, 2014.

  1. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    Currently, Ars Magica 2 mobs, including bosses, can become infernal. Aside from the obvious problem of invincible Nature Guardians, infernal mobs do not despawn. When a hecate spawns as an infernal mob, it generally will not move if it sees a player, and will therefore stay still for an indefinite period, clogging spawning pads and being a potential cause of lag, as well as being a possible factor in the prevention of the spawning of mobs. My suggestion is that Hecates, as well as possibly the AM2 boss mobs, are removed from the list of mobs that can become infernal. This would remove the problem of congestion, as well as preventing unkillable guardians like @Padson's Nature Guardian.
     
  2. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    My apologies, it seems that Hecates don't actually despawn anyway, at least according to this Done - Hectates, the devil of horizons | MineYourMind Community[DOUBLEPOST=1406975368,1405181428][/DOUBLEPOST]The removal of AM2 bosses from the list of possible infernal mobs is still important, however. A Withering Poisonous Regen Bulwark 1-UP Ninja Nature Guardian, while unlikely, would be completely unkillable. It's bad enough having 1.4k hp Winter Guardians that only take 7hp per hit and blind you on sight.
     

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