Hello fellow MyMers, Following up on the recent survey asking for unbiased feedback on MyM from our Community, we want to open a discussion on End Game/Market Item Restrictions: Currently we maintain a list on every server of items not allowed for trade in public channels or the market. We also restrict certain things - like research - from being shared outside your party. Based on the feedback from the surveys, we would like to see an open forum discussion regarding revamping or completely eliminating the rule. Please use the vote and reply buttons to your hearts content to tell us what you think. After all, the Community is built and maintained for the players, it only makes sense that we ask you what you'd like to see.
I like the rule the way it is right now. It prevents new players, that may have just joined a few days ago or a few minutes ago, get ahold of end game items very easily. Allowing them access to the items is just ruining the whole point of survival.
my take on this is, that the players that would buy endgame stuff to speed to endgame would probably not stay on the server very long anyways. they are usually ppl who dont have much patience and easily gets bored. then you have the other kinds of ppl, the ones that like to mass produce whatever to sell. the more valuable and rare an item and the more you can sell of it is a form of endgame in itself. this is usually what i am aiming for. i like to collect mym's, my endgame is to be money top. this i know there are more long term players here that like to do. you also have the kind of long term player that likes to go slow. maybe they want an ME system at some point but feel no need to rush. they will usually have a very small quarry or none at all. for those people to actually reach endgame in the mods they want to do without the hassle of setting up massive factories to get what they need or want, they like to buy stuff like ME drives and other endgame tech items. i really see no need to restrict people from getting what they want. some of them even vote on the server to get myms just to buy tech.. and it goes the same for magic mods to. i usually want some of the higer end thaum stuff. but i usually dont want to do thaumcraft, i like what it has to offer in terms of things, bosses etc. but i really just dont like to do the grinding of research to get them.. it just annoys me. thus i would want to buy said stuff and be done with it and continue doing what i like to do. wich is mainly tech related. also in my time as staff there was sometimes alot of stuff going on with the servers, grief cases needing solving and tps to take care of. usually on several servers at once. the endgame rule then just adds another level of things to keep in mind and do. like sifting throug the list and the market to clean it up.. i can never remember what all the items are and was constantly having to check the list. then there is all the time spent carefully explaining to some player that this is the rule and this is where and why and how. so my thougths on how to prevent players just buying endgame would be to restrict early players cash flow in some way.. or maybe you would need a ontime rank or something to actually access the market. could possibly be in some way made so that you need a item or something to use as a key. idk just ideas
I'd definitely say that there is some end game stuff that should be able to be bought. Some stuff like completed thaumcraft research that is extremely tedious and repetitive on every server would be a great market item IMO and most likely wouldn't be cheap. Also sometes there are items that provide a certain utility that are from a mod you don't care much for. For me this is probably botania baubles. I always get a globetrotter a sash but mostly dont need anything else from botania do spending an entire day or so doing it to get the items is again tedious and time consuming.
I like the end game rule, But in my opinion I think it needs a minimal price on the items. So people who can afford it can buy it while others need to work a little to get to this price.
The only way I would want to see the market stay at all ( not just end game items) is if people would set real prices and try and work with an economy. It would not be that hard to say " ok base price of copper ore is $3 per ore" and then base prices of things from there. Honestly I would rather see player run shops that require face to face interactions and haggling. That being said, I believe that our current rules are fine. Though I would love to see a more locked down rule on what end game really is, maybe a break down of " if it takes more than x amount of steps its end game." By that I mean if we set it to 4 steps its resource gather,process resources, build parts(for machines), build machine. so say I want to make a survivalist generator and sell it, thats get resources, cook resources, build furnace and piston, build machine. However if I wanted to sell a x8 version I would not be allowed to because that would be 1 to many steps (combining 8 gens into one is a step of building). In terms of magic it would be, resource gather(this means discovery as well for thaum),research,base item creation, final item creation. if its more than those 4 steps ( i.e. I need two things researched for this item or I need this lower end one to make the higher) then its not allowed to be sold. In terms of things that require a boss fight, if you need to make armor and weapons for said fight ( this means magic means of it as well) thats multiple steps right there. I believe we tried this at some point, but I do believe that we need to set a defined bases on what end game really is. We cant just say " end game means it takes hours/days to get" there are those players out there that enter a pack and skip right to getting a staff of power, or other super high up there item, in a matter of hours.
We tried this, but as i pointed out alot of very cheap items then instantly get classified as endgame, which is unfair, such as for the 4 step rule that was going to be implemented something I pointed out was that the crafter tier 3 would then be classified as endgame even though it's so cheap to make it's funny, this is why that # of steps crafting rule would never work, and for the armor and weapons, the wither then (for most people) would be classified as endgame (even though I've proven that I can beat the wither in leather armor before), and yes, those super high end items are still KNOWN to be endgame though, I wouldn't call a pseudo inversion sigil not endgame because I hold the record ammount of time to get one? It still takes alot of time to get it, and most endgame items are obviously endgame, sooo
Realistically the rule is fine as it is. I agree with RomaDaddy that we do need specific rules (they are on hold dependant on things) about what is classified as endgame. But other then that they are fine as is.