A weird interaction of the Industrial Foregoing Potion Brewer causes my game to crash upon load. Removing it should fix it. Full crash-report: Relevant portion of the crash-report (location and tile name of the machine): Code: -- Block entity being ticked -- Details: Name: industrialforegoing:potion_enervator_tile // com.buuz135.industrial.tile.magic.PotionEnervatorTile Block type: ID #3166 (tile.industrialforegoing.potion_enervator // com.buuz135.industrial.tile.block.PotionEnervatorBlock // industrialforegoing:potion_enervator) Block data value: 2 / 0x2 / 0b0010 Block location: World: (2811,102,-249), Chunk: (at 11,6,7 in 175,-16; contains blocks 2800,0,-256 to 2815,255,-241), Region: (5,-1; contains chunks 160,-32 to 191,-1, blocks 2560,0,-512 to 3071,255,-1) Actual block type: ID #3166 (tile.industrialforegoing.potion_enervator // com.buuz135.industrial.tile.block.PotionEnervatorBlock // industrialforegoing:potion_enervator) Actual block data value: 2 / 0x2 / 0b0010 Stacktrace: at net.minecraft.world.World.func_72939_s(World.java:1835) -- Affected level -- Details: Level name: MpServer All players: 1 total; [EntityPlayerSP['tokamon'/192237, l='MpServer', x=2811.89, y=101.00, z=-250.81]]
Thanks, that fixed it. To those wondering what happened: three Industrial Foregoing potion brewers were placed in a row, with the first brewer pushing items into the second. So it would be best to avoid chaining potion brewers with item push addons. Edit: This has been reproduced in a single player world. The first potion brewer pushed filled water bottle into the second brewer, and when the second brewer is filled, the game promptly crashes. Using a single brewer machine (the intended usage) is probably still safe, however.