Listen, I love the server and so do many others do not get me wrong. I am a regrowth and a SkyFactory fan but when it comes down to the server performance I hate it. I would have to assume that the servers are running on 4 GB's of ram or they have more servers on a 32 GB server but only 4 GB are allocated. This server needs to stop being greedy with there money and upgrade there servers. If you ask the whole Regrowth community they will say exactly what I said. I am tired of this and many others also are to the point of leaving. This needs to be dealt with.
A semi-technical explanation of why you shouldn’t allocate too much RAM to minecraft – Egoism & a Spark of Code
minecraft is not actully bound my ram its bound by 1.cpu=the actual thing that keeps things running 2.graphics=all the nice particle effects we all love to turn off
I can understand where this article is going but there is a difference between a computer that is only loading in a few chunks at a time. (Client) or a computer that is trying to keep up and run a whole map at one time or at least all the players that are in the server at one time becuase they might be loading in a few chunks and when many people are in the servers ram is full. Giving it more ram will be a good thing. The article is about to much memory. This server can still boost the amount of RAM they need.
There needs to be more than 4GB of allocated RAM. It shouldn't be competing for CPU with other modpacks. It feels like the server crashes about once an hour during the day (PST), accompanied by a restart or a time period where you can't login for about five minutes. Usually that is followed by a five minute rollback. That's absolutely unacceptable. You need to do something, because at the moment, the server feels unplayable.
I'm not sure what pack this is about. But the amount of memory required ist pretty steady. Most of the times even pretty similar between client and server (with a limited amount of players). This is because the server does not need load textures which take a huge amount of ram. Overall, this is an assumption that is being made all the time throughout all the years, the answer is still, the amount of ram required is steady and as long as the server gets enough it is not harming performance. Especially with our garbage collection tweaks. Just as an example, this is a server with 14 players online: It only uses about half the ram it has available and hasn't even dedicated all of it yet. With the free mem it has available it can hold +50 players without issues. If we give this server more ram, it would perform worse.
This is Regrowth (which is stated in the first post). The server is not playable for a long duration of period. I should not expect a rollback when the server crashes. I should not expect the server to crash every hour, or even every other hour, but I do. You guys recently changed the server to restart every four hours (six times a day) instead of every six hours (four times a day), but this has not changed any of the issues that I or other players are experiencing. Even if it's not CPU or RAM, it is something and should be looked into.
This is SF3 with nearly 2 hours uptime: There are performance issues, I'm not denying these, but they are not hardware related. Especially 1.10 is still super experimental, we are doing our best to get it as stable and well performing as possible, but we are also only humans and have limited time. 1.10 still has a long way to go with everyone from forge, to mod devs, over sponge devs and us. 1.7.10 wasn't built in a month either and 1.6.4 -> 1.7.10 (was like upgrading Rome's canal systems) is nothing compared to 1.7.10 -> 1.10 (like building a new Rome). Edit: regrowth I'm not able to access without a server restart (the profiling was wrongfully configured due to the recent ip change), I will have to post those later
The issue needs to be fixed and looked into more. I don't want to hear that the server does not need more ram. I am always going to think it does and if you allocate more ram than you can allow much more like allowing the server to load the whole map instead of the player walking and loading all the chunks in. If you have someone flying through the world and its loading all these chunks the server lags so bad its crazy. This server needs a lot of looking into
More ram is not going to fix that, it is only going to make it worse. Go read that article, which I posted before
Yes, BOTH SIDES HAVE THIS ISSUE! but the difference is that the server doesn't need to render ten million textures, the server needs to only load what blocks are where and the data of the blocks, not the textures, the textures eat more memory than binary JSON, so the server requires less ram than the client
I have't came across a single memory issue and if its not memory than get the CPU upgraded. I am telling you The client side issues are not bad but the hardware the server is on needs to be looked at. You run the server yourself or through a network?
Server is running since 6 hours so it seems to be time outs and not crashes. Please create a post here when it happens again so we have the timestamp and can check the logs.
That is not possible unless you can invent and provide a CPU that outperforms the high end standard of the current market.
The Regrowth server has "timed out" twice in the past twenty minutes. (7:55PM PST) Edit: Third time, 8:15PM PST Edit: Fourth time, 8:45PM PST, 10ish people on