Update 12/12: Good day Modded MC Community and MyMions! Today marks the official launch of D.I.E. Public Beta! The time is now! Those of you who got a head-start, try to stay ahead of the curve before you get swallowed up by the darkness of Death! Insane amounts of quests have been added and will continue to be added throughout Beta, can you Master TFC before the next update? Features: Significant increased difficulty in early game. 200+ Quests (currently 93, will be updated continually through beta) to help learn new mods and experience known mods in a new light. Mod integration by Charles and CBro, rewriting recipes, new oreDict entries and changes to value of items (Vanilla cobblestone is endgame, what?!). Brings back the fear of darkness from early MC, making shelters 100% absolutely necessary. A complete rebalance of fighting. An absolute overhaul of vanilla systems, including, health, food, hydration, sanity, physics, water mechanics, mining, encumbrance, storage/inventories, you name it. Everything is significantly more satisfying to accomplish, even gathering sticks to make torches (which has another complete overhaul). My only advice going into this pack is you need to forget everything you know about Minecraft and start unbiased. Mobs will act differently, they can hear you through walls and track you from what seems to be forever away. No punching trees anymore! Gravity and caveins are possible. You won't have the health you had in other modpacks, and the mobs reflect those balance changes. Endgame is truly rewarding! No more plugging up a quarry hooked up to an infinite power cycle any more, there is nothing that is infinite, but there are fun loopholes to exploit and feel powerful and good about. Be the first one to find a new one! This modpack is like NOTHING you have ever seen before, remove all expectation because you will be surprised by everything. This is not Minecraft anymore, this is D.I.E. In the Technic Launcher: Click "Add Pack" and insert: Code: http://www.technicpack.net/api/modpack/mym-tobenamed Public Server IP: die.mineyourmind.net ; die.mym.li ChangeLog Change Log o.9.5j Changelog Updated TFC (15 FINALLY!) Updated AE2 Updated Automagy Updated CodeChicken Updated CoFH Updated Electrical Age Updated Enviromine Updated Extra Utilities Updated Immibis Core Updated Immibis Microblocks Updated Infernal Mobs Updated Jabba Updated Meteors Updated Mob Properties Updated Progressive Automation Updated Random Things Updated Red Logic Updated Secret Rooms Updated TConstruct Updated Thaumcraft Added Ships Removed AppleCore Removed Spice of Life Removed Special Mobs Removed WAILA Harvest 0.9.1 Changelog (Beta 2, SP Stability focused) ADDED Lantern Mod ADDED/FIXED tons of Quests UPDATED TFC to 79.15 (2 builds ahead) UPDATED AE2 UPDATED Automagy to 17.1 UPDATED Balanced Exchange to 3.0.2 UPDATED Enviromine to 1.3.80 UPDATED ExtraCells to 2.2.25b45 UPDATED Jabba to 1.2.0a UPDATED NEI to 1.0.3.74 (not the newest, but most stable newer) UPDATED RedLogic to 59.1.6 UPDATED Thaumcraft to 4.2.3 (pretty big update, lots of changes and fixes) UPDATED Waila Harvest to 1.1.1 UPDATED Backpacks by Brad to 3.0.2 Lots of recipe changes, too many to list Lots of balance changes TONS of SP stability fixes, primary focus this build. -Added recipes to SP -Added balance jsons to SP 0.9.0 Changelog (Public Beta) CONFIG CHANGES Disabled Wither Tools and Resources Fixed WAILA Heart issue upon death Nerffed Portable Radar Nerffed Bloodmoon Chance Tweaked Inv Tweaks Invasion Mob Balancing Buffed Research Points cap Added PortalLink BALANCE CHANGES Configs combed again, complete rework Lots of nerfs and changes, too many to list MOD CHANGES Updated: Automagy to 0.15 Updated: Baubles to 1.0.1.10 Updated: Progressive Automation to 1.5.6 Updated: Simple Fluid Tanks to 1.2.0.5 Added: Tick Profiler ((Attempt to add: Opis)) Added: FastCraft for client compile QUESTBOOK Added EndGame TFC (blacksmithing, metals:tiers and alloys) Added more challenge quests Added D.I.E. Mastery 'reputation' Added initial loot table for reward bags [WIP] Spoiler: pre log 0.8.9 Changelog (Pre-Beta) Officially out of Alpha Decided the name D.I.E: Death Is Expected BALANCE CHANGES Added 90% of the rest of the Mob Buffs/Mob Property changes Added 90% of the rest of Thaumcraft Aspects RECIPE CHANGES Too many to list, tons of mod 'inter-weaving' MOD CHANGES Updated: TerraFirmaCraft Updated: Applied Energistics 2 Updated: Baubles Updated: Enviromine Updated: Falling Meteors Updated: NEI Updated: Progressive Automation Updated: Random Things Updated: Automagy Added: Invasion Mod Added: Rei Minimap (possibly temp) Removed: Animals+ Removed: Improved Mob Spawn Removed: Hunger Overhaul 0.8.6 Changelog Updated Enviromine again (forge incompatibility issue) 0.8.5 Changelog: CONFIG Turned down Armored Skellies for testing Disabled Chandeliers Disabled Enviromine Elevators Disabled Progressive Automation Planter Disabled Enviromine Insanity Buffed Thaumcraft research Disabled Node Generation Enabled Amulet Dispense Modes Reduced Meteors further Disabled Infernal Mob "Choking" prefix to stop random "Drowning" deaths SOLVED TFC HOE ISSUE! UGH! Only took half a day and some from Charles'... BALANCE CHANGES Started Thaum aspect scripting for TFC Entities -Animals+ Done Started end game Mob scripting for Balance -Thaumcraft mobs, done RECIPE CHANGES Buffed all of Progressive Automation Lots Vanilla recipes converted (please let me know when you hit your first vanilla mat needed**) MOD CHANGES Updated: Enviromine Updated: Extra Utilitites Updated: TerraFirmaCraft (two builds ahead) Updated: TFC NEI compatibility Updated: ExtraCells 2 Updated: RedLogic Added: TC Mob Aspects (yet to script in TFC mobs, next compile should have it) Added: Thaumcraft NEI Compatibility (only unlocked if researched) Added: Automagy Added Animals+ (Testing, not confirmed) Removed: Opis, maybe temporary (it's out of date for the current Forge build) probably more that I am forgetting. (sorry) .8 Changelog: CONFIGS -Disabled Enviromine Thirst -Removed Gamma Lock (immediately reverted) -Lessened Meteor Chance -Halved meteor shield size to stop crashing -Meteors only fall at night now -Turned fast leaf decay off to help stop crashes (didn't work, stay away from those 2x2 trees) -Nerfed power generation -Disabled AE2 Chest Loot -Disabled AE2 Portable Cell (Dupe bug) -Disabled Waila Hearts (still shows up on death, will fix) MOD CHANGES -Removed Nether Ores -Removed Lava Monsters -Removed Hardcore Ender Expansion -Removed Deadly World -Added Extra Utilities -Enabled HQM for 1.7 testing, (success) disabled until Beta. .7 Alpha Release (see Mod List for changes in build to .7) Version 0-.7 Idea and create (pen and paper mostly) -Modpack planning -Mod research -Config building -Mod Compatibility testing -Initial config changes Spoiler: Mod List AppleCoresqueek502Applied Energistics 2algorithmX2 AutomagyTuhljin Backpacks!Brad16840 Balanced ExchangeBrad16840 BaublesAzanor Chicken Corechicken_bones CoFHCoreTeam CoFH CoroUtilCorosus Dimensional AnchorsImmbis Electrical AgeDolu 1990 EnviroMineTimbuckTatoFunwayguyGenDeathrowthislooksfunExtra CellsLeonelf Extra UtilitiesRWtema Familiars pitman87 ForgeMulitpart HQMLordDuskENNewcastleGeek Iguana Tweaksiguana_man Immibis coreImmbis Immibis MicroblocksImmbis Infernal MobsAtomicStryker Invasion ModLieu Inventory TweaksKobata JabbaProfMobius Java7Checker Magical Experiencewuppy21 MantlemDiyo MeteorsAlexDGr8r Mine Tweaker 3StanH Mob PropertiesFatherToast Mod TweakerjoshieSpitefulFox Nodal MechanicsShukaro Not Enough Itemschick_bones Open Eye Progressive AutomationVanhal Random Thingslumien Red Logicimmbis Secret Rooms ModAbrarSyed SecurityCraftgeforce Simple Fluid TanksZarathul Special MobsFatherToast Spice of Lifesqueek502 Stalker CreeperAtomicStryker TerraFirmaCraftBioxxnikstick22 TFC NEI PluginDries007 ThaumcraftAzanor Thaumcraft Mob AspectsIguana_Man Thaumcraft NEI PluginDjGiannuzz TIC Tooltipssqueek502 Tinker's Constructboni TubesSchmoller Update Checker Mod AtomicStryker WailaProfMobius Waila Harvestabilitysqueek502 Zombie AwarenessCorosus Do you like D.I.E. and want to contribute to the future success of C&C as well as help the community of D.I.E.? Make sure to check out the Community Tiers below! Donate here: Donations Spoiler: Donation Tiers On D.I.E we believe in an equal chance for everybody, that being said we think that the community as a whole should be rewarded instead of the individual, hence our community donation tiers. Community goals and rewards are listed below: Tier 1 - $100 2 Jabba barrels (1 time kit) 2 Torches, 10 Stones, 5 Sticks (repeatable kit) Tier 2 - $250 8 Camouflage Paste (1 time kit) 3 Claystone Blocks (repeatable kit) Ability to Create Alliances Between Clans Tier 3 - $500 Increase torch burn time by 24 hrs Mini-Map Support Added Tier 4 - $1000 /clan home added 3 spawn eggs of each passive animal(repeatable weekly) Tier 5 - $2500 Custom Clan Capes designed by the Clan Leader Get a Second /home Tier 6 - $5000 We will create a very custom Economy to the Server Ability to use /home (/sethome, as a 3rd home) in the farmworld Tier 7 - $10000 Top Donor will get the opportunity to work with the creators to pick a new mod to be added Add the highly requested ComputerCraft Top Donor will also receive a GOLD name in chat to recognize your contributions, which will be ever changing. If there is a new Top Donor, the old one will lose his Gold Status and the new Top Donor will hold the crown. When the community reaches a tier goal the entire community will unlock the rewards, Here's the catch; 30 days after the Last Donation, the rewards will be reset.
IGN: Crhymez Skype: Crhymez-pc (i prefer Teamspeak) Im like a typing Mod wiki, there are very few mods i don't know. I also have a great understanding of "balance" when it comes to packs. I have played other hardcore packs like Blood n Bones,UHS, EpicCraft and Madpack. Can you PM me the pack download. Also is there a Test server for this? I see TFC, been a few months since i tried it, this should be fun.[DOUBLEPOST=1416008193,1415999587][/DOUBLEPOST]All i can say is Just Wow....
I have played MANY hardcore pack.... this pack makes those look easy. Its almost hard to a stupid level.....lol[DOUBLEPOST=1416009518,1416009037][/DOUBLEPOST]Do we discuss the pack here?
you are more than welcome to discuss the pack here Glad we made it hard enough for you Crhymez the point was to make it so hard that only true committed players would stick around and keep trying
lemme get the rest of my team on this, and i can > : D @AlphaRue @Kaze509 @888leoj me and my team are the PERFECT people to break the modpack, if you know my skills on monster you KNOW i can break any pack i like > all the names listed here are the IGNS and my IGN is chugga_fan, please message me how to get the pack and the server IP, and though i don't have skype i can use forum messages to tell you guys about it, and scince chaos challenged me to this i assume i can get it without it just because the admins know about my breaking modpack skillz xD (@Administrator @Founder do you agree with this statement?) usually btw by myself i go by slooooooooowwwly, but once i hit endgame it's like no problem
only problem i see is compatibility with a lot of the mods you have. I played TFC a while back. The point is not to die since you lose you "skills". TFC already is a overhaul with the way mobs spawn ( longer you live in an area less that spawn), your hunger and the food your player like "which is based on your name and the seed". I feel this pack has way to many mods that dont compliment TFC. i will do some research tomorrow and go over the mod list.
For now you can get the pack by pasting this link into technic launcher: http://www.technicpack.net/api/modpack/mym-tobenamed I've added you and your team to the whitelist, the IP address should be in the multiplayer menu automatically.
> : D let's do this LEROYYYYYYYYYY JENKINSSSSS[DOUBLEPOST=1416011531,1416011317][/DOUBLEPOST] the IP isn't there[DOUBLEPOST=1416011752][/DOUBLEPOST]i LOVE the start screen music, actually makes me want to listen to it and btw looking at this this is actually INSANELY hard, nice job on the challenge, but depending on what mod i tackle first, i could be endgame in a few HOURS, gl stopping me >
thanks after we move out of the alpha stage, scince i'm beginning to have trouble launching this pack on technic launcher, can you guys add the pack to the 3rd party section of the FTB launcher or something like that?
Once it's out of Alpha we will put it on our Launcher (it's not now because we aren't 100% on the mod list yet, but we are getting close) What seems to be the issue with the technic launcher? (It won't ever go on FTB, so you know in advance)[DOUBLEPOST=1416023846,1416023634][/DOUBLEPOST] I don't think you quite understand what we are looking for. Just to clarify, right now we are testing for bugs/glitches/expoits. We have the idea of the modpack that will never get fully implemented until official release. So all we need to do is focus on finding holes in the progression, exploiting a resource, finding ways around the obvious but difficult progression and trying to crash the server, and I mean with unknown crashes then working with us to find out the cause so we can avoid that later down the road with the best solutions. We thank you for your help but criticism on the idea isn't what we need since the idea won't be revealed until final release.