Done Direwolf20 1.4.1 Hats

Discussion in 'Direwolf20' started by Dragoforce5, Jun 9, 2015.

  1. Dragoforce5

    Dragoforce5 New Member

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    The move from 1.3.1 to 1.4.1 on the Direwolf20 servers seems to have unlocked all of the hats for every player. Not sure if that was intentional but if it was ty for reuniting me with my Morvelaira cat hat.
     
  2. Slind

    Slind Founder

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    Hey,
    the mod was removed server side in order to improve tps, which is slowly getting worse with the map age. We follow the opinion that the impact of it - which is close to all the applied energistic systems - isn't justified for something cosmetic.
     
    Lawmonark, Pitschweis and chugga_fan like this.
  3. Aamia

    Aamia The Most Powerful Warlock

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    But wait! If the mod has been removed have you also removed HatStand mod?[DOUBLEPOST=1433856688][/DOUBLEPOST]Btw well, I cannot see any difference between the tps now and when you removed the mod from the serverside it will be bugged on clientsides now, for example if I'll disable my hat and someone will come and look at me he will see a random hat on me, and if I'll equip any hat, the players will still see the random hat what can be annoying when for example you are working toghether with someone and it generated a big hat on him. Also the mod cannot be removed from the clientside or you will get forge error.
     
    Last edited: Jun 9, 2015
  4. Slind

    Slind Founder

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    you need to remove hatstand's, too. As it depends on the hat mod.
     
  5. Aamia

    Aamia The Most Powerful Warlock

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    ah ok thx :)
     
  6. Lawmonark

    Lawmonark Well-Known Member

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    Hope this gets done on TDT also.
    I remember a few months back we both thought it was this mod that was causing trouble.... :happy:
     
  7. Slind

    Slind Founder

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    I don't see a need as long as the tps are fine.
     

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