If you or any of your loved ones have the following symptoms, you might want to ask about RageQuit! Direct Link for Curse Import File Can you GregTech in your sleep? Do you laugh in the face of the Chaos Guardian? Did you make Magic Farm your Sugar Mama? Get EMC in Kappa in the first hour? Think Evolved should be called easy mode? Do you love Dark Souls II? Then have I got a pack for you! But first, a few words from our Alpha Testers! But that’s not all! Play now and we will double your order of: Maniacal laughing when your friends die over and over again. Invisible infernal creepers. Mobs that are smarter than you! Ghasts that poop Lit TNT! The Nether is a place to be scared of again. A progression that will wreck your brain. More stone types then you can shake a stick at! We also recently killed off: Flight! Bags! Teleportation! Natural Regeneration! Kits & Donor Perks! Mini Maps! Apply now for Beta Testing! So come join us for hours of rage inducing crafting recipes, gating mechanics requiring you to work with mods you’ve never heard of before. Recipe changes that will make you relearn your easy peasy cheesy setups and mobs that have no reason to fear you. Spoiler: Disclaimer All applicants are required to know how to import mod packs into the Curse launcher. I say "Us" but I really mean "you". As in you in single player for the time being. Scripts are still being written. Many features are not yet implemented. This is a Beta Testing Pack. Please know how to use Github, and make a proper bug report which will be reported HERE Things will change, and break. Report all issues to Github and not to this thread. Mod suggestions are closed at this time. Suggestions should have the way to implement them. Suggested ram is MINIMUM of 6 GB Import is on the github page. Same place you file issues. Will you cry "Why Me!", when see the Zombie with TNT? They can build, and dig too! They are coming for you! Don't have a Fit! You're just playing RageQuit!
just a short idea for release of the pack on server, use a command block with these commands to keep track of death counts /scoreboard objectives add <objective name> deathCount /scoreboard objectives setdisplay sidebar <objective name>
Any suggested settings for world generation, there are so many nifty options... and you had me at agricraft
Click-bait and reverse psychology in nutshell. "Don't read this" - and people will be like "you won't tell me what to do, i read this!" But if creator of thread said "dont read this" i'll go - ok, your thread, your rules, i respect that
I'm having a bit of trouble telling if this was serious or not but either way I have one or more of the symptoms so if this actually is a thing count me in!
Quark realistic and that is it.[DOUBLEPOST=1489601062][/DOUBLEPOST]So yes this is real. And i really do want your feedback. Intended progression is to start with better with mods and embers.
So far my progression has been try not to get overrun by mobs when night falls, the zombie ai might be a little over the top, they still aren't more than meat puppets, but they are meat puppets that come with friends. Playing this solo I can see how it is called rage quit. I've yet to find a truly successful way of out witting my opponents long enough to get a solid foot hold. Though if you can make it through the first night and manage to grab tools in the morning it becomes possible, though frustrating.
for those having issue importing into the curse launcher here is a tutorialHow to Import a Custom Modpack Using the Curse Launcher - Knowledgebase - MCProHosting
Other than the two of us getting a start on mapping out the progression so I can start planning some quests?
I wasn't important enough to ask about alpha testing like you asked about originally for BTB? ;( what version of minecraft is this for?
1.10, and this is the child of BTB and a rage for many things. You want to come break my pack chugga?
Download the curse import file, load into curse. Not set up on the github yet for cloaning and building client/server zips yet.