So i was playing on the new pack and logically the first thing me and my friend do is decide to work in EE3 and so i wasted a few hours to get us a minium stone, and the 4 interface blocks (like the research table and stuff) and neither of us could figure out how to use the minium stone. Im almost certain its something simple but i need help guys.
There are plenty of mod spotlights/tutorials for EE3 on YouTube that explain everything you need to know.
EE3 still a Work in progress mod so a lot of its contenct does not have a recipe and if it has probably does not works this is the case on the minium stone only choice is to wait untill pahimar adds a functinality to it
minium stone is (as you can tell from the [WIP]) is a work in progress item, it's not supposed to work yet
EE3 is crap. when the original creator gave his friend the mod rights, his friend nerfed it worse than the Industrial craft nerfing.play project E. Its EE2 like the glory days, but in 1.7.10
ProjectE is not an official mod, and EE3 is made to be balanced, EE2 was broken so badly it is funny, which is why he nerfed it
do you know how many materials are required to get that far though? it went from a mod that was op, but extremely expensive and time consuming to a broken mod. atleast project E works.
EE3 also works, seriously, and has alot more compatability than Project E which no one has compatibility with, and it doesn't take too much from what i've tried to get far in EE2
project e actually works with thaumcraft btw, and does the ring of arcana still work? what about jewel armor?
What are THOSE? their removed if their from EE2, unbalanced, and thaumcraft didn't integrate with ProjectE, ProjectE integrated with thaumcraft (which is totally broken, thaumcraft should never be used like that)
1 i was just pointing out the fact that they work together. 2, only the shards have an actual EMC which helps if u cant find any underground. 3rd, yes there from EE2, along with every other fun thing that got removed. also, atleast project E works, EE3 is still a WIP, as stated above.
EE3 works in the basics, it's a WIP, but it is the one that is getting all the intergration among mods, and EE3 will have more things upcoming
still,2 things, 1 how long have u been playing modded minecraft? a true veteran knows what a ring of arcana is. 2, i expect BIG things, or i will be greatly dissapointed with the mod.
I've been playing since 1.6.4, and the mod is supposed to be balanced, not overly OP like DE at the endgame
1, DE? 2 the whole point is EE, Equivelant exchange, trading 1 thing for another thing. while that alone can be balanced, i expect it to live up to its name. jewel armor may not be a thing, but i expect atleast soem of the not so p things to return.
But no one plays with EE3 alone, it's such a slow mod with it alone, it will prob be balanced against ExU and it's octuple machine, because it just tears EE3 apart due to it not being balanced against it, otherwise no, and Dark Matter is being reimplemented, and a bunch of other matter types
good. atleast thats good news. maybe even EMC batteries will be back XD. i always wondered, what if EE3 had forbidden magic compatibility, a dark matter wand that uses EMC from ur batteries to fill itself. maybe even red matter caps to lower the rate
Red matter is not returning, and FM will prob not add any compatibility, it'd be too OP, and EMC batteries are in the simple condersers mod, an addon for EE3
misc matter, idk their properties yet as they have the [WIP] tag, even dark matter has it! so no gaurentees yet