We need a End Game Items list specific to the Bevo's mod pack... For now we tend to go with either the usual suspects or items listed for other packs... But there are some unique mods in Bevo's that may or may not be considered for restriction from the Market/Trade... Zip
Thanks very much for the list, its a big help. Ill ask some people who know the pack to look over it and suggest any changes that might be needed, then we should be able to clean up the thread and the list will be good to go
my suggested changes GalaxySpace Tier 4+ Rocket (including plans) Electric JetpackGravation Suite anything from this mod is considered endgameForestry/Gendustry All Non-Mundane bees are not allowed for trade. (Mundane bees are found in hives in the world.) All Non-Mundane items from bees such as Royal Jelly, Pollen Cluster and every other item from Non-Mundane bees Any Gene Samples Matter Overdrive Matter Replicator Matter Plasma Mekanism Any storage cube above the advacnced level Any gas tanks above the advacnced level Any bins above the advacnced level Any fluid tanks above the advacnced level Any factorys above the advacnced level digital miner Atomic disassembler Robit Any color/type of plastic block anything made of the Isolinear Circuit Mk2 or the Circuit Mk2 its self this includes Mk3 and Mk4Mekanism Generators (remove as it doesnt add jetpacks) Minefactory Reloaded Laser Drill/Precharger Pink slime Pneumaticraft Drones Any advanced machines(anything that uses the assembly machines in any way) Assembly machines
John suggested some changes, but I can not edit the post, either the thread has been locked or I do not have permissions to edit it in order to make John's changes... I sent him a private message to see if he can make the changes himself... Zip[DOUBLEPOST=1470940662][/DOUBLEPOST]John replied and said only a Jr. Admin or higher can make the suggested changes, as the thread is locked to any changes for lesser staff or myself... Zip
Correct. This is to prevent mass editing and last minute changes on a whim. Thanks for putting this together. Any suggestiona should go here and once a decision is made someone will edit them in.
I believe Johnfg12 (mod) made some suggestions already in that thread, but I'll add them here for easier editing (I corrected the spelling and grammar, clarified a few things, and fixed issues): GalaxySpace Any Tier 4/5/6/7/8 Rockets (including plans) Electric Jetpack Gravation Suite All items from this Mod are considered End Game Forestry/Gendustry All Non-Mundane Bees as well as ALL items from Non-Mundane Bees (i.e. Royal Jelly, Pollen Cluster, etc.) (Mundane bees are found in hives in the world.) Any Gene Samples Matter Overdrive Matter Replicator Matter Plasma Isolinear Circuit Mk2/Mk3/Mk4 (including any items made using these) Mekanism Any energy cube above the Advanced level Any gas tanks above the Advanced level Any bins above the Advanced level Any fluid tanks above the Advanced level Any factories above the Advanced level Induction Cells, ports and providers Digital miner Atomic Disassembler Robit Any color/type of plastic block All Jetpacks Remove the Mekanism Generators section, as the Jetpacks are not under this mod but instead under the original Mekanism mod. Minefactory Reloaded Laser Drill/Precharger Pink slime Pneumaticraft Drones All Assembly Machines (to include any items made using the Assembly Machines) I hope this meets with your approval as to the alterations (clarifications, etc) from your original reply John? As to you suggesting the removal of the Induction Cells part of Mekanism, are you sure you want to remove the end game Mekanism Power Storage as I originally had in there (i.e. Induction Cells, Ports, & Providers)? Zip
I edited the post above and re-added it... Other than that, does it look good for the changes you were suggesting? Zip[DOUBLEPOST=1471011834,1470957134][/DOUBLEPOST]In order to make it easier on whom ever it is that is going to edit the original proposal post, I've gone ahead and made the changes as suggested by Johnfg12 (mod) and added them in below... It will make it easier on the person editing the original proposal post (just copy/paste the stuff below, once approved, over the original content of the ENTIRE proposal): Unless more folks have further suggestions? This should be the final draft baring further suggestions... Zip
Does anyone else have any input or suggestions on this proposal? If not, then we just need to wait for approval and editing of the original proposal post... Zip
idk why laser drills/pink slime are on the list... to run them you need a good power supply, and who's able to obtain the power for the drill will also be able to obtain the slime and other items to craft it.
I primarily added it because of 2 reasons, one - it is on the same level as running any other quarry type system (i.e. Ender Quarry, Miner, Digital Miner, etc... which tend to be on most of the other pack lists), and two - it is a end-game progression item for the MFR Mod... This list is not a banned items list. it is a No-Placing-On-The-Market list, on par with most other staff approved pack's End Game Items Lists... Zip
@_prpl_ and @GamrMom sorry to put you two on the spot but I know you's play the pack. Would yous feel comfortable signing off on this list as the official endgame items list?