Grave Robbing - Civilization

Discussion in 'Community Talk' started by Lawmonark, Jan 7, 2016.

?

Should Grave Robbing Be Allowed.

Poll closed Jan 12, 2016.
  1. Yes

    37 vote(s)
    62.7%
  2. No, Dont allow the breaking of Graves

    22 vote(s)
    37.3%
  1. Lawmonark

    Lawmonark Well-Known Member

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    There seems to be mixed ideas and feelings about this.
    I want the players to decide what they want on Civilization.

    Please leave comments below.
     
  2. johnfg10

    johnfg10 Well-Known Member

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    plz ban it. it is a form of grefing and if i work towards getting something i dont want it stolen
     
  3. Win_J

    Win_J Patron Tier 1

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    I would say yes since it is a PvP server and you should get rewards for making the effort of getting weapons/armor
     
    LordFungi likes this.
  4. Lawmonark

    Lawmonark Well-Known Member

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  5. Xyrik

    Xyrik [Knight of Arashi]

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    Would there be a way to set up a system where instead of leaving a grave, your items go to a 'Lost and Found' 'Vendor' whom you can pay say, 30 Myms to recover your items? (Use a backpack or something to put them in so there isn't the possibility of too many items causing items to be deleted

    But if you didn't claim it within say, 24 hours, it would be spawned at your death-point, free-for-all, or something, or just given to the killer idk.
     
  6. mine_killer14

    mine_killer14 New Member

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    i am all for if you kill the player, it gives pvp some incentive. as it stand most people on the serrver would give the items back anyway.
     
  7. B3Wall

    B3Wall New Member

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    I'm afraid of an incumbency problem. With minecraft, people gain objective power over time in fighting, and if someone at the end of the game wanted to, they could simply kill everyone over and over, never allowing people to progress. You could end up with a server with a few "Whales" and a bunch of new players whose lives are miserable.
     
  8. Luphadir

    Luphadir Well-Known Member

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    i say yes!, graves should be free to loot period!
    there is no real downfall on death atm,

    this way people will become more cautious because there's always a chance their grave is gone when they return.

    just don't die or take the risk!
     
  9. Xyrik

    Xyrik [Knight of Arashi]

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    I think my system (maybe with some tweaking) would provide a good penalty to death without causing a huge amount of unbalance to new players etc.

    My biggest qualm to grave-robbing is that it takes a good amount of resources to get power armor or other means of defending yourself, and until you can soulbind it, anyone who's futher ahead can kill you with almost no problem. PvP in Minecraft just simply doesn't seem skill-based enough to justify a system like this. Many other PvP games, if you have inferior gear, you can supplement that with good skill. Not so much in Minecraft.
     
  10. tyler489

    tyler489 Well-Known Member

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    all for it especially for those nasty spawn campers..

    oops I voted no can someone change
     
  11. johnfg10

    johnfg10 Well-Known Member

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    could make the person drop one item at random for the killer and the rest goes into a grave that they can pick up
     
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  12. immaZebrah

    immaZebrah Friendly Neighbourhood Zebra

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    In my opinion, PvP is something that when a player is killed, their held items should go as loot to the killer should they desire. If the killer wants to give it back or give it to someone else, that's up to them as it's now their items. My only problem is with this you will always have people in chat complaining 'cause they lost their items, and people will likely put in more tickets due to a player not willing to give items back to the slain.
     
  13. Ernuke

    Ernuke Well-Known Member

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    Lootable graves will open a lot more of opportunities to the PVP system. In my case, whenever I kill someone i leave the grave right there, because i dont want any items I just want to hunt down people. At max I will break the grave and take the skull and place all remaining items back in a chest or something.

    But imagine if people dont do thing like I do... Those will be hunted down by people who really want to hunt down people and get a reward out of it. It will create an "honor" system (maybe an bukkit addon?). For my point of view, things will be a lot more fun.

    If you dont want to loose something, don prance around overworld packed full of your stuff.
     
  14. johnfg10

    johnfg10 Well-Known Member

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    but do we really want this to be a sever where people are scared to leave there house because people want your stuff i know thats not what i want
     
  15. immaZebrah

    immaZebrah Friendly Neighbourhood Zebra

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    That's why you travel lightly with only necessities.
     
  16. Lawmonark

    Lawmonark Well-Known Member

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    Or use Soul Bound from Ender IO
     
  17. immaZebrah

    immaZebrah Friendly Neighbourhood Zebra

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    ^ Exactly that
     
  18. Kazeodori

    Kazeodori Well-Known Member

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    Kill the person, THEN you can loot their grave :p

    But if you find a grave while running around exploring, no. They didn't die to you, why should you take their stuff?
     
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  19. Xyrik

    Xyrik [Knight of Arashi]

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    The problem with Soul Bound is it takes a good while to get to the point where you can put that on several items (Unless I'm mistaken)
     
  20. Lawmonark

    Lawmonark Well-Known Member

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    there are "work" arounds. but yes it is mid game.
    Ender IO enchanter, then copy the book.
    Not really hard to make.
     

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