Hey, unfortunately seem the hamsters to be poorly coded according to performance. Below is a screenshot from a profiling, which I just took a moment ago on B-Team PvE 1 (~45 players online): All these values are calculated from a 30 second profiling with tick-profiler over all worlds. The first element shows the TPS (Ticks per Second). 20 TPS means the server is running at full speed. Which means a max of 50 milliseconds per tick. So the server was running at ~40% over these 30 seconds. The next part shows the top 5 single entities (entities are: dropped items, players, mobs, animals -> content that isn't narrowed down at a fixed block location). As we see they are all hamster and there isn't even one player in the top 5 who are normally the only ones there. The chunk part is not relevant for this topic.. All Entities of a Type give us a closer look about the "performance usage" of the top 5 entities grouped together. The hamsters are at 24%, which is insane, more about this later on. (Zombies are on this list because of their massive spawn and the new AI they got with 1.6 - TropicalFish is a mob that we tried to disable over several ways but they still spawn ) The last part average entity of type is the one that should concern anyone. We have hamsters with an average time/tick of 1.210 and if we compare this to players with 0.085: ONE hamster needs the same resources as 14 online players -> this is insane.. especially if we take a look at the next mob with an average of 0.040 and 0.035 which means 1 hamster = 35 zombies. At this time there have only been 15 hamsters on the map which means no one is overstating with them. As hamsters have a good gameplay value (especially thanks to keralis) I would like to know from you: What is worth more to you. One hamster (equal to ~14 online Players) or Server performance (no/less lagg).
killing hamsters is animal cruelty, but having performance issues is a crime against humanity . for the sake of the server gameplay, remove the hamsters.
Server performance is better than having a entity in the game and Hamster are pets but they are of not use for me lol n_n
pls dont disale them im kinda starting a business with hamsters but if the server needs the performance then I guess I'll just have to LET IITTT GOO xD.. seriously though I'm fine if hamsters have to go.
Erm^ There would be an exploit, as we're having a vote whether to delete them all. I suggest getting rid of it, when they're gone please.
well there goes my hamsters in my autospawner but less lag is always better and should always be one of the top priorities of servers
If hamsters do get disabled then it would become permanently trapped in it as you can't release a disabled mob from safari ball
man.. oh well, can we still free em to make em despawn or do I just have 4 useless reusable safari nets?